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Re: How big is Forlorn

Posted: Fri Nov 16, 2018 5:20 pm
by brilliantlight
alhoon wrote:I simply make the world larger. Differences between CR6-9 are not a problem for me and I explain it with isolationism. I.e. villagers in Barovia have not heard of gunpowder and the guys in towns don't know how to produce it.

That is how I do it, my core is the size of the US. That way it makes sense to have so many terrain types, enough prey animals etc. My RL is a pretty subtle in some places. You could drop the average Romanian Peasant in Bavoria and he would see few changes.

Sure, there are rumors of werewolves and vampires but very few have actually seen any. If he believed in them before than he feel vindicated, if he didn't he still just sees them as rumors unless he runs into one.

A French city dweller would see few changes in Richemulot. The wererats are hidden and denied by most of the inhabitants. My version of Herself is very much into "Maintaining the Masquerade" as is almost every other wererat in the domain, they don't want to scare away the prey.

That is only true in some places. A peasant dropped in Forlorn will notice the differences quickly due to the goblyns. Ghosts are an everyday thing in Mordent. Easan the Mad's domain is basically the Twilight Zone.

In short how much RL differs from the real world varies from place to place .Some appear very much like the real world, some are really weird.

Re: How big is Forlorn

Posted: Sun May 21, 2023 7:03 pm
by Pizza
The CL doesn’t bother me much. Technology diffuses, but it can diffuse surprisingly slowly outside of whatever passes for a major city. At the same time when you look at DnD settings where it is explicitly stated the gods can negate the functioning of technology they don’t want at will, is it any surprise the Dark Powers might be capable of doing the same?

The size versus population seems weird to me so smaller size works better for the tiny populations. A society with agriculture can place a surprising number of people in a small area especially if it has a town or city there too so when you see supposedly “well populated” domains with four digit total populations it seems a bit odd. Yes it makes the fauna numbers be all out of whack, but DnD in general has wildly too many apex predators.

Re: How big is Forlorn

Posted: Sun May 21, 2023 11:07 pm
by Mephisto of the FoS
Pizza wrote: Sun May 21, 2023 7:03 pm The size versus population seems weird to me so smaller size works better for the tiny populations. A society with agriculture can place a surprising number of people in a small area especially if it has a town or city there too so when you see supposedly “well populated” domains with four digit total populations it seems a bit odd. Yes it makes the fauna numbers be all out of whack, but DnD in general has wildly too many apex predators.
If the discussion is still about Forlorn, don't forget that goblyns don't need to eat or sleep to survive, the magic that created them maintains them.

Re: How big is Forlorn

Posted: Wed May 24, 2023 12:00 am
by alhoon
Oh right! I have forgot about that. The problem with all the other predators still remains though.

Re: How big is Forlorn

Posted: Thu May 25, 2023 9:29 am
by Rock of the Fraternity
I recall there are wolves in Forlorn, but they're at Tristen's command. They may kill more than they eat.

Re: How big is Forlorn

Posted: Thu May 25, 2023 12:01 pm
by Mephisto of the FoS
Rock of the Fraternity wrote: Thu May 25, 2023 9:29 am I recall there are wolves in Forlorn, but they're at Tristen's command. They may kill more than they eat.
And zombie wolves, but they don't eat.
Well apex predators like treants and other plants can always eat a goblyn or two, then the other predators are worg wolves and normal wolves which can always eat animals