Anton Misroi

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Anton Misroi is the Darklord of Souragne. He is a Zombie Lord and is revered as the Loa, Lord of the Dead.

Anton Misroi's plantation was originally located just outside of Sasserine.[1]

Statistics

Male Zombie Lord, Aristocrat 2 / Sorcerer 6, Lawful Evil, CR 20

Anton Misroi, Darklord of Souragne Male Zombie Lord Ari2/Sor6: CR 20; Medium-size humanoid (human); HD 6d12+2d8+6d4+32; hp 86; Init +4; Spd 30 ft.; AC 18 (touch 14, flat-footed 14); Atk +13/+8 melee (1d6+2, masterwork rapier) or +10/+10 melee (2d4+2, slam) SA Aura of death, zombie master, awaken the dead, zombify, dance of the dead, spells; SQ Essence of death, swampwalk, speak with the dead, spellsinging; AL LE; SV Fort +8, Ref +8, Will +12; Str 15, Dex 18, Con 14, Int 16, Wis 8, Cha 16. Height 6 ft. 1 in.

Skills and Feats: Appraise +4, Concentration +5, Diplomacy +4, Intimidate +4, Knowledge (local) +4, Knowledge (undead lore) +8, Listen +5, Perform +8, Spellcraft +6, Spot +5, Wilderness Lore +7; Endurance, Great Fortitude, Weapon Finesse (rapier), Weapon Focus (slam, rapier).

Languages: Souragnien*, Darkonese, Druidic (Language), Vaasi.

Sorcerer Spells Per Day: 6/7/6/4. Base DC = 13 + spell level.

Sorcerer Spells Known: 0–create water, detect magic, detect poison, light, mending, purify food or drink, read magic; 1st–entangle, invisibility to animals, obscuring mist, pass without trace; 2nd–hold animal, speak with animal; 3rd–plant growth.

Signature Possessions: Masterwork rapier, boots of elvenkind, cloak of elvenkind, gloves of swimming and climbing, lantern of revealing.

Combat :Anton is a devastatingly powerful foe, with a legion of undead slaves and virtually limitless necromantic power at his command. His ability to merge with the trees and ground of the swamp makes him almost impossible to kill, and enables him to strike his enemies from almost anywhere, in an instant. In personal combat, he adroitly wields a rapier, though if angered he will toss it aside and use his bare hands, striking with great force.

Aura of Death (Su): The first round that a living creature comes within 30 yards of Anton, it must make a Fortitude save at DC 18. Those who fail are affected as if a contagion spell had been cast on them, inflicting a disease of Anton’s choice. Those who fail their save by more than 10 points die instantly and become zombies under Anton’s control. Anton can activate or deactivate this aura at will, as a free action.

Zombie Dominion (Su): Anton can mentally sense all zombies within the Souragnien swamp, and can employ their senses as if he were standing in their place. He can mentally command them as a free action, and zombies under his influence cannot be controlled or rebuked by anyone else, though they can be turned. Anton can send his zombies outside the swamp, where it is possible for him to lose control of them; in this case, all zombies are still considered to be under Anton’s influence. In the case of rebuking attempts, this takes the form of a –4 penalty to the rebuke check.

Awaken the Dead (Su): Anton can cast a variation of the animate dead spell at will. Only zombies can be created via this spell, but, provided sufficient corpses are available, there is no limit to the number of zombies Anton may animate and control. The power affects all corpses within a 10 ft. radius of Anton, unless he wishes to affect fewer. In all other respects it is identical to the spell animate dead.

Zombify (Su): Once per day, by making a successful touch attack, Anton can attempt to turn a living creature into a zombie under his command. The target must make a Fortitude save against DC 15. Those who fail are instantly slain, and rise in 1d4 rounds as zombies under Anton’s command.

Dance of the Dead (Sp): Once per round, as a full action, Anton can cast any necromancy spell. The spell takes effect as if cast by an 18th-level caster.

Essence of Death (Ex): Anton is immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and mind-influencing effects, as if he were an undead creature. He can forego this protection at any time if he wishes.

Swampwalk (Su): Anton is able to enter any tree within the swamp or the ground of the swamp itself, as a standard action. Doing so immediately restores him to full hit points, and he can emerge anywhere within the swamp.

Speech of the Dead (Su): Anton has the mystical power to telepathically converse with the undead. Generally, they can convey only basic information about their former lives and their recent experiences. He can also cast speak with dead at will by touching a corpse.

Spellsinging: Anton’s sorcerer spells never require material components, but all of them require verbal and somatic components; he must sing and dance to cast them. Also, his spells are drawn from the druid spell list instead of the sorcerer/wizard list, but they still count as arcane spells. He is incapable of learning curing or healing spells of any kind. In all other respects he is a normal sorcerer. [2]

References

  1. Beyond Sasserine
  2. Secrets of the Dread Realms Authors' Notes

Data from the Ravenloft Catalogue

Rldb npc.jpg Rldb primary.gif

Domains of Dread

Rldb art.gif

Domains of Dread - pp97

Rldb stats.gif

Domains of Dread - pp97-98
Ravenloft Campaign Setting:Domains and Denizens - p74

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Secrets of the Dread Realms - p7
Ravenloft Third Edition - pp172-173
Domains of Dread - pp97-98
Ravenloft Campaign Setting:Domains and Denizens - pp40,74-75
Realm of Terror - p84

Rldb alias.gif

Lord of the Dead


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