Thanks all, you gave me a lot of nice ideas!
Nalfien wrote:Running water is a vampire deturant so how about under a waterfall?
Sacrifice a frog to Death House for a self resurrecting base.
Wereraven network of safe houses.
I like how it sounds, but Could you explain me deeper the Death House? What do you mean with "self resurrecting base"?
ewancummins wrote:I like:
clearing a house/keep/ruin of monsters and using that, refurbished
&
building a safehouse/stronghold.
But what do your players like? What do they want to do?
If a society extends an offer of membership, what if the PCs say ''no thanks''?
I think they could like the same as you do, but since they will be traveling a lot it would be hard to keep a single stronghold-safehouse.
It could work this way if there would be a way to reach it from everywhere, but I dont want to have many portals or teleportation around in my ravenloft.
If they say "no thanks", well they just don't get access to those houses. It mainly depends on the kind of society (secret evil society could try to kill them in order to keep the society secret, but it's highly situational).
When Nalfien said to sacrifice a frog to have the "self resurrecting base" it come to my mind some sort of Ghost house, who could appear if a sacrifice is made with a particular ritual. Ex. Player sacrifice an animal and say aloud some specific words, or something like this.
Obviously this kind of ritual would call a sinister (but almost safe) place.
I could make them meet some strange old woman (or decrepit man), who will teach them the ritual. I could use the post about Dom Rassveta (In the community project) and make the house change every time they call it. The house disappears as soon as they exit the house and turn their eyes away, as if it never had been there.
Obviously my player would rather prefer not to do this ritual (since it is clearly evil, and the house will always be creepy and gloomy), and so they would not call this house that often. I suppose they'll use this house just as an emergency safe house (like if they are lost in between a blizzard).
Hamiclar wrote:if you have access to heroes of light check out the end part regarding peasant followings which could haunt the PC as the complete the Hexes.
Sorry, i did not get what you mean
DustBunny wrote:Are you talking a 'bolthole' or a proper 'safehouse'.
A bolthole is temporary in nature but is easily replaceable/disposable. Boltholes are easy to build wether using magic (Leomonds Shelter spells, Rope trick, etc) or a pre stocked cave, abandoned building, or even a forgotten maintenance room in the sewers. And if they are compromised, it's annoying but finding another is not hard.
A true safehouse has a lot more invested in it and it is not easily replaceable. But on the other hand there is a lot more resources available to the PC's. If they are using someone else's (a society safe house) there will be obligations they have to uphold, funds to pay, rules to obey, and if they compromise it a lot of people will be unhappy.
A potential idea is to have something like the 'Abelard Sanction' from the TV miniseries Brotherhood of the Rose. The Abelard Sanction was essentially an international agreement where a series of 'safehouses' throughout the world are set up where _any_ agent - regardless of affiliation - can rest, recuperate and trade notes (eg: the CIA, KGB and Mossad could happily talk shop over tea). The primary rule is no action can be taken against anyone while they are in the safe house (neutral ground), and any breech of the sanction is met with a worldwide kill order from every spy agency under the Abelard Sanction against the offender.
A bolthole is not a problem, as you said it could be accomplished by spells, it could be a cave, or anything else who would "protect" the players. I'm talking about safe houses.
I like your idea about the "Abelard Sanction", but since many of the society out there are evil I dont know if it could be coherent.
Obviously there is no canon society so large to have a safe house in every region on RL. I still could use the abelard sanction only for some (or all) of the good aligned society around the lands.
So far i know only the Van richten society, if you would be so kind to suggest me some other good aligned society it would be awesome.
If my player want to build their own safe house do you have any advice on how I could do it considering they travels a lot?
Maybe should I let the players solve the problem?