NotWD and hexad revised + questions?
Posted: Thu Mar 30, 2017 7:40 am
Hi!
Yesterday my players defeated Marcel de Tarascon!
The fight went out pretty well. I revised Marcel to 3.5 and I gave him nercrotic cyst and some other cyst spell. Our barbarian got touched and now he has the cyst (as well as 30 infamous damage)
Brujan and constable took part in the fight, but constable died instantly due to the death aura. I planned the ending of the fight different from the Canon version: when the glass shutters above the party in the middle of the fight, the ceiling collapses and blocks the exits.
I wanted to connect the NotWD to the adventure in har'kir, so I made some tomb in the cemetery Egyptian-like, as if the locals were in contact with har'kir folks.
I added some info about why Marcel is so obsessed with the scroll.
The scroll is an artifact, in fact my players tried to burn it but they were unable to(not specified in CANON). I made it a magic item, I still need to develop some kind of power beside the obvious prophecy. For sure it is a great source of magic/mystic energy.
I stated that Marais d'Tarascon was once a commercial point. People from har'kir reached Souragne by the Mist and started business with souragniens. Har'kir peoples managed to open a portal to reach Souragne through magic. Those exotic people brought to Souragne ancient and mysterious form of magic, cult and artifacts, and souragniens were interested in those kind of items. Since their arrival Marais d'tarascon grow in wealth, and Tarascon family took advantage of the situation. After some time something happened. The portal collapsed and
The Mist in the sea became more and more dangerous to travel and harkiran found the self trapped in Souragne.
With the lack of trading from harkir, Tarascon family lost many of his wealth.
Marcel wanted the scroll to re-open a portal to har'kir trough a ritual. At first he was searching for the scroll with his brother just for his own greed. He wanted to bring his family name back to his old splendor. With the portal he could have become richer and with those magic items from Har'kir even common folks would have been more wealth. But once he found the scroll he felt that there was more than gold in that scroll, he started seeking his power. Then he died by zombies and the story starts.
Once the players came into the tomb with the scroll, Marcel started the ritual. With the power of the scroll he could've opened the portal and reach har'kir.
At the end of the fight, right before the final blow I had Marcel run away down some stairs into an ancient chamber below the mausoleum of the final fight.
Players followed.
There were laying an ancient altar, Marcel spook some word of the scroll of Hyskosa and the barbarian land the final blow. As soon as he strikes, the body of Marcel starts to shutters and ruinously become a cloud of cinder, which start to flow circular above the top of the altar. The portal is created.
Now this portal will lead to the adventure "tomb of horrors", a classic from 1st Edition. I located this particular tomb into an ancient pyramid in har'kir.
There will be no way out of the tomb unless they kill acererak, the lich.
The barbarian who fought marcel got hit by cyst and actually suffer 30 hit point of vile damage (50% of his max hp, impossible to heal unless the healing is made into a sacred area).
The rest of the party is fine.
I need to get rid of Brujan, they asked him To go with them and now they are trapped into the mausoleum together. How could I do it?
If he follows them into the tomb of horror, he will die as soon as possible. But he would not enter the portal for any reason, his house is where he is right now.
Probably they will resurrect constable gremin as well since they have a resurrection scroll. If this happens I will need to get rid of him as well.
The best solution is either kill them both(if they enter the tomb of horror with the party) , or find a way to let them out of the mausoleum without letting the players any chance to get out of the mausoleum (my player tends to do the opposite of what is clearly the way I thought things. "There is a portal right in front of you." "ok, let's dig our way out of this mausoleum". Pleas stahp).
Brujan is injured by the fight with marcel, I could say he's slowly dying but I feel i am forcing it. I'd rather prefer to let them live their life in the city.
What changes could I make to the hexad to make adventures more linked toghether? I feel them like random event around the world with nothing in common.
Let me know what you think about the change I made to NotWD and everything else!
Thanks all in advance!
Yesterday my players defeated Marcel de Tarascon!
The fight went out pretty well. I revised Marcel to 3.5 and I gave him nercrotic cyst and some other cyst spell. Our barbarian got touched and now he has the cyst (as well as 30 infamous damage)
Brujan and constable took part in the fight, but constable died instantly due to the death aura. I planned the ending of the fight different from the Canon version: when the glass shutters above the party in the middle of the fight, the ceiling collapses and blocks the exits.
I wanted to connect the NotWD to the adventure in har'kir, so I made some tomb in the cemetery Egyptian-like, as if the locals were in contact with har'kir folks.
I added some info about why Marcel is so obsessed with the scroll.
The scroll is an artifact, in fact my players tried to burn it but they were unable to(not specified in CANON). I made it a magic item, I still need to develop some kind of power beside the obvious prophecy. For sure it is a great source of magic/mystic energy.
I stated that Marais d'Tarascon was once a commercial point. People from har'kir reached Souragne by the Mist and started business with souragniens. Har'kir peoples managed to open a portal to reach Souragne through magic. Those exotic people brought to Souragne ancient and mysterious form of magic, cult and artifacts, and souragniens were interested in those kind of items. Since their arrival Marais d'tarascon grow in wealth, and Tarascon family took advantage of the situation. After some time something happened. The portal collapsed and
The Mist in the sea became more and more dangerous to travel and harkiran found the self trapped in Souragne.
With the lack of trading from harkir, Tarascon family lost many of his wealth.
Marcel wanted the scroll to re-open a portal to har'kir trough a ritual. At first he was searching for the scroll with his brother just for his own greed. He wanted to bring his family name back to his old splendor. With the portal he could have become richer and with those magic items from Har'kir even common folks would have been more wealth. But once he found the scroll he felt that there was more than gold in that scroll, he started seeking his power. Then he died by zombies and the story starts.
Once the players came into the tomb with the scroll, Marcel started the ritual. With the power of the scroll he could've opened the portal and reach har'kir.
At the end of the fight, right before the final blow I had Marcel run away down some stairs into an ancient chamber below the mausoleum of the final fight.
Players followed.
There were laying an ancient altar, Marcel spook some word of the scroll of Hyskosa and the barbarian land the final blow. As soon as he strikes, the body of Marcel starts to shutters and ruinously become a cloud of cinder, which start to flow circular above the top of the altar. The portal is created.
Now this portal will lead to the adventure "tomb of horrors", a classic from 1st Edition. I located this particular tomb into an ancient pyramid in har'kir.
There will be no way out of the tomb unless they kill acererak, the lich.
The barbarian who fought marcel got hit by cyst and actually suffer 30 hit point of vile damage (50% of his max hp, impossible to heal unless the healing is made into a sacred area).
The rest of the party is fine.
I need to get rid of Brujan, they asked him To go with them and now they are trapped into the mausoleum together. How could I do it?
If he follows them into the tomb of horror, he will die as soon as possible. But he would not enter the portal for any reason, his house is where he is right now.
Probably they will resurrect constable gremin as well since they have a resurrection scroll. If this happens I will need to get rid of him as well.
The best solution is either kill them both(if they enter the tomb of horror with the party) , or find a way to let them out of the mausoleum without letting the players any chance to get out of the mausoleum (my player tends to do the opposite of what is clearly the way I thought things. "There is a portal right in front of you." "ok, let's dig our way out of this mausoleum". Pleas stahp).
Brujan is injured by the fight with marcel, I could say he's slowly dying but I feel i am forcing it. I'd rather prefer to let them live their life in the city.
What changes could I make to the hexad to make adventures more linked toghether? I feel them like random event around the world with nothing in common.
Let me know what you think about the change I made to NotWD and everything else!
Thanks all in advance!