Witcher oils?
Posted: Tue Dec 13, 2016 9:19 pm
Playing through the witcher 3 (again ) I started toying with the idea of importing witcher blade oils and bombs into Ravenloft.
The video game catagories of oil-to-creature type are fairly easy to translate - necrophage oil (zombies, ghouls, ghasts, etc), spectre oil (incorporeal undead), cursed oil (lycanthropes), elemental oil (elementals and golems).
From a gameplay point of view they help solve the bugbear of excessive magic items required to defeat (or defend from) supernatural foes, and allows low levels and 0 level NPCs to have a (slim) chance of living. It also allows a DM to restrict the ingredients to control supply of special oils.
From a mechanical point of view, would it be better to allow blade grease to bypass damage reduction, or apply additional damage? I am leaning towards the first as the second could potentially be abused - stacking oil damage with a magic weapon, combat bonuses, etc.
The video game catagories of oil-to-creature type are fairly easy to translate - necrophage oil (zombies, ghouls, ghasts, etc), spectre oil (incorporeal undead), cursed oil (lycanthropes), elemental oil (elementals and golems).
From a gameplay point of view they help solve the bugbear of excessive magic items required to defeat (or defend from) supernatural foes, and allows low levels and 0 level NPCs to have a (slim) chance of living. It also allows a DM to restrict the ingredients to control supply of special oils.
From a mechanical point of view, would it be better to allow blade grease to bypass damage reduction, or apply additional damage? I am leaning towards the first as the second could potentially be abused - stacking oil damage with a magic weapon, combat bonuses, etc.