How to shift from an adventure to another?
Posted: Fri Nov 25, 2016 8:16 am
Hi!
We just started my campaign (the hexad). We are playing the night of the walking dead and I am already thinking about how to get my player to the next adventure (touch of death).
I am trying to find something that bonds all the adventures so that I don't need to use an npc all the time to ask the player to do something/not sound repetitive.
Actually I am using Keith de Lalune as provider of adventures (he will be an enemy in an upcoming adventure, once he will become corrupted). Actually Keith just met his assassins and decided to be an informer of the Kargat. He told to one of the Pc he made a deal with those murderer: he will be spared if he give them information (he also said to the pc that he will never tell any dangerous information to those people, even if it is not true). For now the pc believed him even though he is suspicious about this deal.
In my plot Keith has been asked by the Kargat (and indirectly, by Azalin) to form a group of mighty hero to fulfill some tasks. First task of all is to investigate strange murders in Souragne, that seems directly tied to an ancient scroll made by a vistani named Hyskosa. (yes, I now regret that I have told them since if they just would have discovered this plot during the adventure it would be much more exciting). So they came to Souragne with a scrap of paper with the first verse of the scroll.
The problem with this is that I don't want to use the same excuse all the time, I CAN'T just tell my player "something strange is happening there", "something strange is happening here.", nor I cant tell them "go there there is a scrap of the scroll" since it won't be that realistic that this Keith knows everything..
Hope you have some advices for me!
We just started my campaign (the hexad). We are playing the night of the walking dead and I am already thinking about how to get my player to the next adventure (touch of death).
I am trying to find something that bonds all the adventures so that I don't need to use an npc all the time to ask the player to do something/not sound repetitive.
Actually I am using Keith de Lalune as provider of adventures (he will be an enemy in an upcoming adventure, once he will become corrupted). Actually Keith just met his assassins and decided to be an informer of the Kargat. He told to one of the Pc he made a deal with those murderer: he will be spared if he give them information (he also said to the pc that he will never tell any dangerous information to those people, even if it is not true). For now the pc believed him even though he is suspicious about this deal.
In my plot Keith has been asked by the Kargat (and indirectly, by Azalin) to form a group of mighty hero to fulfill some tasks. First task of all is to investigate strange murders in Souragne, that seems directly tied to an ancient scroll made by a vistani named Hyskosa. (yes, I now regret that I have told them since if they just would have discovered this plot during the adventure it would be much more exciting). So they came to Souragne with a scrap of paper with the first verse of the scroll.
The problem with this is that I don't want to use the same excuse all the time, I CAN'T just tell my player "something strange is happening there", "something strange is happening here.", nor I cant tell them "go there there is a scrap of the scroll" since it won't be that realistic that this Keith knows everything..
Hope you have some advices for me!