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POVERO Weapon Proficiency Poll

Posted: Wed Jul 27, 2016 12:59 pm
by ewancummins
weapons

Third option adds to and includes second option.

Re: Weapon Proficiency Poll

Posted: Wed Jul 27, 2016 1:01 pm
by ewancummins
I have cast my vote for the status quo.

It's simpler.

But I am perfectly happy to use one of the other options if you guys prefer it.

Re: Weapon Proficiency Poll

Posted: Wed Jul 27, 2016 1:14 pm
by alhoon
As we are now. Never liked the 2e system for weapon proficiencies. (Or saving throws, ability bonuses, difficulty checks, thief abilities... ;) )

Re: Weapon Proficiency Poll

Posted: Wed Jul 27, 2016 1:24 pm
by ewancummins
alhoon wrote:As we are now. Never liked the 2e system for weapon proficiencies. (Or saving throws, ability bonuses, difficulty checks, thief abilities... ;) )

Right.

This campaign is a pretty stripped down, core AD&D 2E game. Not as rule heavy as Birthright.

The main optional rule in use is NWP. I have found that most players like having a skill list.

Kits (which are NOT in the PHB, but appear in splatbooks) can get messy, and some are just plain unbalanced. But some players like them, and I do like some of the kits from the Thief and the Fighter optional books. That's why I give out two free General slots instead of a kit. It's simple.
This also makes doubling up on a skill more attractive than it would be without freebies, and encourages people to include some practical stuff like swimming or riding. Or job skills.

I might create setting specific kits at some point, carefully balanced to mesh with core characters. No munchkin stuff.

Re: POVERO Weapon Proficiency Poll

Posted: Wed Jul 27, 2016 4:26 pm
by VAN
Since there is no slots to track how can we take track?

Re: POVERO Weapon Proficiency Poll

Posted: Wed Jul 27, 2016 4:31 pm
by ewancummins
VAN wrote:Since there is no slots to track how can we take track?
No, I mean keeping track of weapon proficiencies. As in counting the number of slots used. Metagame.



TRACKING , as in following tracks, is a NON-WEAPON proficiency (what 3E calls a Skill). And that is definitely in play. Your character uses these NWPs in play.

Re: POVERO Weapon Proficiency Poll

Posted: Fri Jul 29, 2016 11:36 pm
by Lord Skybolt
I don't mind having the no tracking of weapon slots and Warriors get Proficiences in all weapons basicly and all other classes get proficieny in any weapons in there description . But I do have a problem with Single Class Fighters Gainning nothing as they lvl up besides getting more HP/better Thaco/Saves, all other Warrrior classes gaining something at every 3rd lvl or so since all other classes do get better at their job perse ala more spells per day as well higher lvl spells for spell casters /thiefs get better at there Thief skills and backstab . But what do Sigle class Fightrs gain at those lvls is what I want to know . Since taking out WP(weapon Procficiences) and all options from the fighters hand book as well that Wp which are used to purchase them really makes them screwed over in comparsion to all the other classes as they lvl up especialy most players who play a Single class warrior will be single class Fighter becuase just rolling up a Ranger or Palladin with Iron Man 3d6 down the line is really hard to do period I would like to point out as well .

Re: POVERO Weapon Proficiency Poll

Posted: Fri Jul 29, 2016 11:54 pm
by alhoon
Perhaps we could get more expertise\mastery options? I.e. at the level we would get an extra slot, we could get another expertise or mastery?

Re: POVERO Weapon Proficiency Poll

Posted: Sat Jul 30, 2016 7:44 am
by ewancummins
I'm giving due consideration to higher level options.

Re: POVERO Weapon Proficiency Poll

Posted: Wed Aug 03, 2016 8:59 pm
by ewancummins
:gabrielle:

Re: POVERO Weapon Proficiency Poll

Posted: Wed Aug 03, 2016 10:30 pm
by alhoon
I would say that's kinda extreme... A 6th level fighter would wipe out 3-4 guards per round.

Re: POVERO Weapon Proficiency Poll

Posted: Wed Aug 03, 2016 10:37 pm
by ewancummins
alhoon wrote:I would say that's kinda extreme... A 6th level fighter would wipe out 3-4 guards per round.

Yeah, maybe so. I'll shelve it for now.