Character Traits
Posted: Wed Dec 02, 2015 5:36 pm
I'm starting a new 5th ed campaign in which one of my players would like to have a dark side that manifests itself at times, specifically causing a hindrance for the party and adding to tension. He is looking to play someone who is normally a bit of a coward and one of the ideas he presented was turning into a werewolf. I know it's easy enough to infect him with Lycanthropy, but I'm trying to think about the consequences of this and what other options I could use that wouldn't over balance a game. One thought I had was the possible use of a Dark Shadow like the Lunatic (though modified) to fit the theme I'm attempting to achieve. Any other possible suggestions?