More thoughts. Other than the events planned in the adventure, what could be the interesting events to happen while in Dominia?
This is my list of the day to day things that could happen. Let me know if you think of something else!
Daily patient scedule :
- they exit the cells around 8 am. They will sleep until awaken at 8 by orderlies, if they miss the save (DC Will 22, or are not awoken by other who succeeded the save). It's important for those learning spells at dawn
- Work (see below). The PCs are divided in 2-3 groups, different each day.
- Noon - one hour pause. Soup or stew served outside. The module says nothing about feeding the patients, I thought it is a good idea to feed them outside? And there is no room inside for this task anyway. Wooden spoon only.
- back to work at 1, until 4
- period of games outside (most patients (3/4) do not play, they rest or talk). ex. jump rope, balls, badminton, darts, cricket
- 6pm - food again served outside
- 7pm back to their cells. 1-2 h after, sleep effect. Fun starts
Each day, they have to "work to do their part". Here's a list of possible tasks :
1 rose and plant garden
2 cutting the grass around the walls
3 tending the dirt road
4 vegetable garden
5 herborist garden
6 cooking
7 cut trees for the wood
8 scraping barnacles on the Mercy
9 carry gargabe (incl bodies sometimes) to the dump in area 3 on island map *
10 sweep the floor
11 wash the walls or windows
12 wash the floors.
Possible random daily events :
- many patient interactions. I made a rooster of 26 patients, with their own personality and craziness, with a long list of possible creepy or crazy sayings. USS article on asylum was a great source of info.
- While they are doing their task of the day, a Dr come and watch them for an hour, taking notes and talking with the orderlies that watches them (obviously talking about the heroes).
- they feel watched (the crystal balls in area 27), DC 16 to spot the eye
- those carrying garbages to the dump notice a dead body (one of the wrecked sailor, drained by the cerebral vampires*), and a draft copy of a letter from Heinfroth to "Dear R"(Radanovich, see adventure props)
* those sailors will be food for the vamps, not patients.
- they see a woman escape during the day, but quickly orderlies are after her. They hear wolves in the woods. After some times, the orderlies bring her back (she has been bitten by wolves). She is subjected to cold water therapy outside, in front of everybody.
- exchanged rumors during game time (ex. They are going to change who is in which cell tonight (false))
- one man gives a mesage to the heroes and whispers "the rebellion is organizing, we will get out! This is the plan!" but the message is only gibberish ... see image.
- if not identified as a vampire, Colin speaks to the PCs and ask them to escape
- if not identified as a vampire, Dr Rehner speaks to the PCs (I want to leave this place, I found they are monsters. Is there anyway I could help you escape? Bring me with you!)
- A Dr is a doppelganger, who talkes the shape of a PC to ask another PC of their escape plan
- one night - added danger: visit at the asylum by Natalia Vorishkova (who is a friend of Heinfroth. She is looking for potential serial killers (see Rucht's author notes on VRGttMists). The irony is that she doesn't recognize VR or the PCs because of the mask... She leaves the next day.
- message by VR, as per adventure, escape starts.
Night:
- sleep effect 1-2 hours after being locked (so VR's message works, otherwise they are all asleep!)
- cells and PCs are searched, all found objects confiscated
- treatment rooms (changing for each PC, following their background and history)
- Heinfroth does "implant spell" on one PC each night (with a trigger like "if they escape, suggestion of scream "we escape! we escape!", or "if they escape, sleep!")
Heinfroth - his image in BH is a bit lousy, IMHO. Any suggestion as to which actor/caracter could represent Heinfroth well?
Joël