Kara's Daughters: On the Trail of the Shadow Unicorn
Posted: Sat Jan 28, 2012 9:18 am
Ryo Sachiko, a female samurai of the Unicorn clan from Rokushima Taiyoo, has arrived in Falkovnia following legends that her clan mascot has been spotted in the Forest of Shadows. She has petitioned to Vlad Drakov for assistance in capturing such a beast alive. Drakov has approved her visit and--in Falkovnian tradition--assigned her some of Kara's Daughters as her escort for the duration of her stay. Ryo now ventures into the Forest of Shadows with sorceress Anya Duchku and Anika Amarant as her bodyguards and guides. As ranking member of the military, Anika is the leader of this expedition.
Upon meeting in Stagengrad, Anika presented the visiting samurai with a De la Mar horse as a gift. Horses bred and trained at De la Mar ranch in Dementlieu are known throughout the Land of Mists for their stamina, cunning and skill. Anika rides another such horse, while Anya rides an enchanted flying broomstick that allows her to scout ahead and see over the treeline. Using her magic, she can whisper what she sees and be heard far below by the two riders.
The three have already evaded a trio of petty gargoyles and crept quietly through the nesting area of hibernating stirges. Upon meeting a corvus regis--an intelligent "King's Raven" in service to Azalin--they were able to convince the bird they were not a war party and bargain with it for information about the shadow unicorns in the area. Now they have stopped to eat and rest and consider the bird's directions.
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The corvus told you all that a shadow unicorn claimed its territory at the base of the cliff due north. You're on a timber road that leads to some settlement where you can gather more information if you wish. Travel on the road is faster than cutting your own path, and the chance of hostile encounters is less, but the road goes northwest, so you'll have to leave it eventually.
When it comes to gathering info and getting help, locals are going to start out unfriendly or hostile because you are Falkovnians. If you can disguise yourselves, they will be indifferent or friendly, but if they find out your ruse, they'll be very hostile. Review the diplomacy rules (see link above) to help you decide how to handle them.
So your next decisions should include:
--stay on the road to the settlement, or straight to the creature's lair?
--if you go to the settlement, do you disguise yourselves or rely on diplomacy?
--what spells or weapons do you have readied, if any?
Anika is the ranking soldier on this mission, so she'll have final say.
Upon meeting in Stagengrad, Anika presented the visiting samurai with a De la Mar horse as a gift. Horses bred and trained at De la Mar ranch in Dementlieu are known throughout the Land of Mists for their stamina, cunning and skill. Anika rides another such horse, while Anya rides an enchanted flying broomstick that allows her to scout ahead and see over the treeline. Using her magic, she can whisper what she sees and be heard far below by the two riders.
The three have already evaded a trio of petty gargoyles and crept quietly through the nesting area of hibernating stirges. Upon meeting a corvus regis--an intelligent "King's Raven" in service to Azalin--they were able to convince the bird they were not a war party and bargain with it for information about the shadow unicorns in the area. Now they have stopped to eat and rest and consider the bird's directions.
+++++++++++++++++++++
The corvus told you all that a shadow unicorn claimed its territory at the base of the cliff due north. You're on a timber road that leads to some settlement where you can gather more information if you wish. Travel on the road is faster than cutting your own path, and the chance of hostile encounters is less, but the road goes northwest, so you'll have to leave it eventually.
When it comes to gathering info and getting help, locals are going to start out unfriendly or hostile because you are Falkovnians. If you can disguise yourselves, they will be indifferent or friendly, but if they find out your ruse, they'll be very hostile. Review the diplomacy rules (see link above) to help you decide how to handle them.
So your next decisions should include:
--stay on the road to the settlement, or straight to the creature's lair?
--if you go to the settlement, do you disguise yourselves or rely on diplomacy?
--what spells or weapons do you have readied, if any?
Anika is the ranking soldier on this mission, so she'll have final say.