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Psionics
Posted: Fri Mar 04, 2011 12:47 pm
by Korsahrath
Sorry to put this on the forum, but I don't use any other d&d forums to discuss the topic. Their is a power called "Control Object" that can control an object weiging up to 100lb. I don't know if this makes sense to you, but the object can make a slam attack that deals 1d6 damage + intelligence modifier; if the object is 100lb. or a greatsword, do you really think it would only do a d6 of damage or a slam attack? I was talking to a friend about the matter and we decided for every 20lb., the object will deal an adition +1 damage (to a total of +5). That was just an idea. But one would think the greatsword to deal 2d6 if I am not mistaken.
Re: Psionics
Posted: Fri Mar 04, 2011 2:23 pm
by A G Thing
Well generally I think that might come down to a couple factors... Though I don't have the power in question right in front of me!
First, damage due to falling is done in d6's based on 10ft increments, so perhaps a d6 per 10 pounds would be in order.
Second if a person can wield a Great Sword they can deal 2d6 damage with it without penalty. Thus I would say that if they are trying to wield it like a great sword then it depends if they know how to. Non proficent users trying to use it as a sword would suffer all the penalties of non proficency in my book while proficent users could do so quite easily. Does the psionic effect allow for such manipulations? If they cannot control it with finesse then perhaps all it can do is have a slam attack!
And third if they are not trying to swing it like a great sword then I would just go by the weight of the sword and make the damage rounded down to the nearest 10 pounds. Of course the damage being slashing piercing or bludgeoning would be up to the DM unless the caster specifies what part of the sword shaped object they are hitting with! The pommel would be bludgeoning while the blade could be slashing or piercing.
Hope this helps!

Re: Psionics
Posted: Fri Mar 04, 2011 3:44 pm
by Korsahrath
So slamming an object of 100lb should do 10-11d6? That's pretty powerful for a first lvl power. Though I wouldn't expect any psions to lug a massive weighed item on them. Thanks for the help, I have some thinking to do.
Re: Psionics
Posted: Fri Mar 04, 2011 5:35 pm
by Gonzoron of the FoS
No problem with posting this topic here, though since it's not Ravenloft-related, it should go in the Roleplaying Games forum. I'll move it there. no worries.
As for the question:
Take a look at the srd section on falling objects.
http://www.d20srd.org/srd/environment.htm
A 100lb object has to fall
30 feet to do 1d6 of damage. (The numbers are a little different than a character falling, unless that character weighs 200lbs).
So, 1d6 for a slam seems reasonable to me. And I agree with
A G Thing that flinging a greatsword at someone is different than wielding it proficiently and swinging it at someone. 1d6 seems appropriate there too.
Note that Control Object says: "with jerky and clumsy movements" (not with the finesse of a skilled swordsman) and "at a speed of up to 20 feet". That means it can't even move fast enough to mimic falling from 30 feet, so 1d6 is actually
generous.
Re: Psionics
Posted: Sat Mar 05, 2011 8:30 pm
by High Priest Mikhal
Gonzoron's right. 1d6 is pretty generous for control object. The power was designed less for attack than for more creative purposes, like controlling a door to open or close, have a table walk to you, or manipulating a lock (as described). A better use in combat might be manipulating the environment to hinder foes or control a sturdy object to act as a shield (maybe a +2 deflection bonus to AC at best).
Re: Psionics
Posted: Sat Mar 05, 2011 10:36 pm
by HuManBing
In one game I was playing, a player used TK to bring grenades close to an enemy and then pull the pin to detonate them close by.
That could be an idea. You don't necessarily need force to inflict damage. If the enemy is holding a torch, maneuvering an unlit lantern of oil and then pouring it over them could be just as dangerous. If you have a potted plant or a curtain, use TK to maneuver it right in front of their faces so they can't see. Snag a carpet so they trip and lose their balance, etc.
Re: Psionics
Posted: Sun Mar 06, 2011 1:01 pm
by High Priest Mikhal
HuManBing wrote:In one game I was playing, a player used TK to bring grenades close to an enemy and then pull the pin to detonate them close by.
That could be an idea. You don't necessarily need force to inflict damage. If the enemy is holding a torch, maneuvering an unlit lantern of oil and then pouring it over them could be just as dangerous. If you have a potted plant or a curtain, use TK to maneuver it right in front of their faces so they can't see. Snag a carpet so they trip and lose their balance, etc.
Hehe, I like how you and your players think, HMB.
Re: Psionics
Posted: Wed Mar 09, 2011 8:38 pm
by alhoon
I would say an object deals damage as usual if it's a weapon (1d8 for longsword) or slam attack with the nice rule of 1d6+1/20lbs as you mentioned. The first part is what weapons deal with telekinesis IIRC
Re: Psionics
Posted: Wed Mar 09, 2011 9:19 pm
by Gonzoron of the FoS
Note that Control Object is a 1st level power. Telekinesis is a 5th level spell. Control object should do a lot less damage.
Re: Psionics
Posted: Mon Mar 14, 2011 2:52 pm
by A G Thing
Well with the understanding it is a 1st lvl power now I would have to say the damage should be nerfed similar to how Gonzoron said, and I learned that objects suffer/deal different damage when falling...
But yeah 1d6 is very generous for a 1st lvl power!
Re: Psionics
Posted: Sat Apr 02, 2011 2:25 pm
by alhoon
Gonzoron of the FoS wrote:Note that Control Object is a 1st level power. Telekinesis is a 5th level spell. Control object should do a lot less damage.
Telekinesis
shouldn be a 5th lvl spell.

Also telekinesis throws more than one sword etc. I think we use it as 1 weapon/lvl or something, but perhaps that's a house rule.
Re: Psionics
Posted: Sat Apr 02, 2011 2:26 pm
by alhoon
A G Thing wrote:But yeah 1d6 is very generous for a 1st lvl power!
Magic stone is a cleric spell and it does 1d6+1 for 3 rounds. That's a good place to start.
Re: Psionics
Posted: Sun Apr 03, 2011 7:41 am
by Gonzoron of the FoS
Note that I didn't mean 1d6 was generous for a 1st level power. it's about right. magic missile is 1d4+1, which averages the same (though it's obviously much more consistent since it doesn't miss, and has less variance). shocking grasp is 1d6/level. chill touch is 1d6 for 1 touch/level. inflict light wounds is 1d8+1/level.
I just meant that 1d6 is generous to represent the damage from an object smaller than 100lbs moving slower than 20ft/round with jerky uncoordinated movement. But chalk it up to extra damage imparted by the psionic energy involved, or handwave it as game balance. Ruleswise, it's a pretty reasonable amount.
Re: Psionics
Posted: Tue Apr 05, 2011 10:05 am
by A G Thing
Yeah but generally a magic missile is a one trick sort of spell. I agree it is still fair, I just think the utility adds a bit to it!
Re: Psionics
Posted: Tue Apr 05, 2011 12:46 pm
by alhoon
If you can use it 1rd/lvl I would say 1d6+1 (like magic stone). If you can use it every 2 rounds (say, you spend a standard action to rise the thing and spin around it's axis for more energy and you throw it in the next standard action), I would say 1d6+4.