Non-D&D Ravenloft systems?
Posted: Sat Apr 26, 2008 2:37 pm
^ What the title says.
Rant: what I don't like:
I am getting sick and tired of 3.5's "Monks will suck at feinting because Bluff isn't one of their class skills" and other arbitrary divisions. ("Oh, you want your monk to be able to deal sneak attack damage? Sorry, you have to take a class level in Rogue. OH WAIT MONKS CAN NEVER RETURN TO THE CLASS ONCE THEY LEAVE IT, LOLZ!!!" and other types of designer's-whimsy bollocks.)
The current oversimplified, under-justified commercial foodfight that is 4E has absolutely no interest to me, except what still-pumping organs I can pull out of its splattered, twitching warm corpse to stanch the bleeding mess that is 3.5. (John Stuart Mill would be proud.)
What I want. (What I really, really want)
I'm up for cobbling together a system where combat is very deadly, and where players and DMs both have a lot of freedom building their characters.
Something that has points buy for the various skills (not just starting abilities) and which allows a DM to come up with, say, an enemy that has tiny hit points (so, very few HD) but a massive attack. Or somebody that can use magic while also being quite sturdy in a melee battle.
A major rebalancing of the traditional classes is in order, and I haven't seen many clergymen these days who would be the equivalent in strength to a farmer or other rural dweller. I'd imagine that throughout history this has been the case too. So why do they have HD that are equivalent to rangers, and why can they wear armor that puts them up there with the fighters?
I like the idea of spending XP to make magical items. I'm interested in a system that takes that to the logical extreme. You spend XP for everything that's non-material. Want a new +1 to BAB? Spend an XP amount. Want a feat to get Power Attack? Spend XP. Want a new spell level? Spend XP for that, and then spend XP to get the ability to memorize and cast spells from that level.
This way you'd be able to better balance out PCs and their enemies. If you have 10,000 XP to spend on stats, etc., you know that the DM is probably going to through some creatures he cobbled out of a similar XP amount. As opposed to the guesswork involved in CRs and ECLs.
So, what should I go with?
I've heard good things about the Storyteller system, the World of Darkness system, GURPS, and Warhammer Fantasy RolePlay. I've played a bit of Unknown Armies, and also a bit of Tri-Stat dX. I do not know enough about either of them to reliably go about converting Ravenloft to them. Yet.
I suppose I could go out and buy those rulebooks, but I wanted to float this question by you and see what you have to say.
Rant: what I don't like:
I am getting sick and tired of 3.5's "Monks will suck at feinting because Bluff isn't one of their class skills" and other arbitrary divisions. ("Oh, you want your monk to be able to deal sneak attack damage? Sorry, you have to take a class level in Rogue. OH WAIT MONKS CAN NEVER RETURN TO THE CLASS ONCE THEY LEAVE IT, LOLZ!!!" and other types of designer's-whimsy bollocks.)
The current oversimplified, under-justified commercial foodfight that is 4E has absolutely no interest to me, except what still-pumping organs I can pull out of its splattered, twitching warm corpse to stanch the bleeding mess that is 3.5. (John Stuart Mill would be proud.)
What I want. (What I really, really want)
I'm up for cobbling together a system where combat is very deadly, and where players and DMs both have a lot of freedom building their characters.
Something that has points buy for the various skills (not just starting abilities) and which allows a DM to come up with, say, an enemy that has tiny hit points (so, very few HD) but a massive attack. Or somebody that can use magic while also being quite sturdy in a melee battle.
A major rebalancing of the traditional classes is in order, and I haven't seen many clergymen these days who would be the equivalent in strength to a farmer or other rural dweller. I'd imagine that throughout history this has been the case too. So why do they have HD that are equivalent to rangers, and why can they wear armor that puts them up there with the fighters?
I like the idea of spending XP to make magical items. I'm interested in a system that takes that to the logical extreme. You spend XP for everything that's non-material. Want a new +1 to BAB? Spend an XP amount. Want a feat to get Power Attack? Spend XP. Want a new spell level? Spend XP for that, and then spend XP to get the ability to memorize and cast spells from that level.
This way you'd be able to better balance out PCs and their enemies. If you have 10,000 XP to spend on stats, etc., you know that the DM is probably going to through some creatures he cobbled out of a similar XP amount. As opposed to the guesswork involved in CRs and ECLs.
So, what should I go with?
I've heard good things about the Storyteller system, the World of Darkness system, GURPS, and Warhammer Fantasy RolePlay. I've played a bit of Unknown Armies, and also a bit of Tri-Stat dX. I do not know enough about either of them to reliably go about converting Ravenloft to them. Yet.
I suppose I could go out and buy those rulebooks, but I wanted to float this question by you and see what you have to say.