Monte Cook's "World of Darkness:" better than RL?
Posted: Thu Jun 07, 2007 4:37 am
Monte Cook will finally release his own version of the "World of Darkness" within the year. A writeup for this version has been posted on the White wolf site: rumor flying in the past year around the boards has stated that it would be in d20 format, and thus would make it probably more popular than Ravenloft 3.5e.
It's today. Or maybe tomorrow. The world in Monte Cook's World of Darkness is Earth as we know it, with all its shortcomings, problems, sorrows, joys, blessings and triumphs.
At least, it was the world we know, until a year ago, when everything changed. Yet still, it's similar. The events of one year ago are easy to grasp, though only a few know the truth about them — and no one knows the whole truth.
Supernatural beings now exist in the world, they have not had a long, secret history of interaction with humanity. They showed up a year ago. Thus, to play this game, you don't need to read through lengthy histories. In addition, the technology, the people, and the cities are elements we all know.
Characters have access to information, technology and weapons that you are familiar with in the real world. Characters likely can drive cars, use computers, and have cell phones. They conceivably could fly jet airliners, fire automatic rifles, develop anti-venom serums, or hack into computer networks.
The difference is: They do so while struggling against eldritch horrors beyond their ability to comprehend.