Teeny Tiny Tales of Terror: D is for Dread
Posted: Mon May 29, 2006 10:43 am
Here we are, the letter "D." This letter has the longest list of monsters by a fair margin, mainly thanks to three words: Demon, Devil, and Dire. If a monster is marked with an asterisk, there's some special Ravenloft context listed below.
Darkenbeast [Monsters of Faerûn]
Done! Darkling [Champions of Darkness]
Death dog* [Fiend Folio]
Death engine* [Die Vecna Die]
Deathbringer* [Monster Manual II]
Deathlock* [Libris Mortis]
Done! Death’s head tree [Denizens of Dread]
Done! Deathshrieker [Monster Manual III]
Deep hound [Races of Stone]
Demodand, shator* [Fiend Folio]
Done! Demon, alkilith* [Fiend Folio]
Done! Demon, babau* [Monster Manual]
Done! Demon, dretch [Monster Manual]
Demon, mane [Monster Manual]
Done! Demon, marilith* [Monster Manual]
Done! Demon, nalfeshnee* [Monster Manual]
Demon, quasit [Monster Manual]
Done! Demon, shadow demon [Denizens of Darkness]
Done! Demon, succubus* [Monster Manual]
Done! Demonwracked creature, apeman [Circle of Darkness]
Done! Demonwracked creature, bloated [Circle of Darkness]
Done! Demonwracked creature, impling [Circle of Darkness]
Done! Demonwracked creature, rejected [Circle of Darkness]
Done! Demonwracked creature, shapeless [Circle of Darkness]
Devil, bearded (barbazu)* [Monster Manual]
Done! Devil, chain (kyton) [Monster Manual]
Devil, Styx (amnizu)* [Monster Manual II]
Devil, horned (cornugon)* [Monster Manual]
Done! Devil, imp, imp [Monster Manual]
Devil, imp, assassin imp [Denizens of Dread]
Done! Devil, imp, bloodbag imp [Fiend Folio]
Done! Devil, imp, euphoric imp [Fiend Folio]
Done! Devil, imp, filth imp [Fiend Folio]
Done! Devil, lemure [Monster Manual]
Done! Dhampir (half-vampire) [Denizens of Dread]
Dharculus* [Planar Handbook]
Done! Dire ape* [Monster Manual]
Done! Dire badger* [Monster Manual]
Done! Dire barracuda* [Stormwrack]
Done! Dire bat* [Monster Manual]
Done! Dire bear* [Monster Manual]
Done! Dire boar* [Monster Manual]
Done! Dire eagle* [Races of Stone]
Done! Dire eel* [Stormwrack]
Done! Dire elephant* [Monster Manual II]
Done! Dire elk* [Monster Manual II]
Done! Dire hawk* [Monster Manual II, Races of the Wild]
Dire hippopotamus* [Sandstorm]
Done! Dire horse* [Monster Manual II]
Done! Dire jackal* [Sandstorm]
Done! Dire lion* [Monster Manual]
Done! Dire maggot* [Libris Mortis]
Done! Dire polar bear* [Frostburn]
Dire puma* [Sandstorm]
Done! Dire rat* [Monster Manual]
Done! Dire raven* [Ravenloft Gazetteer I]
Dire rhinoceros* [Fiend Folio]
Done! Dire shark* [Monster Manual]
Dire snake* [Monster Manual II]
Dire tiger* [Monster Manual]
Dire toad* [Monster Manual II]
Dire tortoise* [Sandstorm]
Done! Dire vulture* [Sandstorm]
Done! Dire weasel* [Monster Manual]
Done! Dire wolf* [Monster Manual]
Dire wolverine* [Monster Manual]
Dire animal, smilodon (saber-toothed tiger)* [Frostburn]
Dokufu (mountain spider) [Oriental Adventures]
Doom guard* [Fiend Folio]
Doppelganger, dread [Denizens of Dread]
Done! Doppelganger, greater [Monsters of Faerûn]
Doppelganger plant, podling [Denizens of Dread]
Done! Dragon, shadow* [Monsters of Faerûn]
Dread warrior [Monsters of Faerûn]
Done! Dream spawn, ennui [Denizens of Dread]
Dream spawn, gray morph [Denizens of Dread]
Dream spawn, pale morph [new]
Dream spawn, shadow morph [Denizens of Dread]
Dream vestige* [Libris Mortis]
Dreamweaver [Denizens of Dread]
Done! Drowned [Monster Manual III]
Drownling [Denizens of Dread]
Done! Dryad [Monster Manual]
Dustblight [Sandstorm]
Dustform creature [Sandstorm]
Done! Dwarf [Monster Manual]
Ravenloft Context
Fiends in General: Most of the fiends listed here are represented in Ravenloft by a single known individual. Feel free to incorporate these villains.
Death Dog: “In the domain of Har’Akir, scores of death dog packs prowl the Valley of Kings, home to many ancient tombs, including that of Pharaoh Anhktepot. They seldom stray far, taking shelter in the innumerable cracks and hollows lining the valley walls and rushing forward in waves to attack anything that intrudes on their territory. No one knows what sustains these beasts in such barren terrain. On the Night of Thoth, an irregular, astrologically determined event when Anhktepot’s tomb mystically opens, the death dogs retreat to their lairs. So long as the pharaoh’s tomb stands open, the death dogs remain in their dens, peering down at explorers with flinty eyes and attacking only if approached.”
Death Engine: One of Vecna's most horrific necromantic war engines. PCs encounter a partially destroyed version of one in Vecna Reborn.
Deathbringer: “Vecna is known to have created several of these horrors to serve as officers in the armies of Cavitius, and a few may have survived the destruction of the Burning Peaks.”
Deathlock: “In Ravenloft, some occult scholars theorize that deathlocks may represent the aftereffects of failed attempts to attain lichdom.”
Demodand. Shator: Drigor, author of the Madrigorian.
Demon, Alkilith: Marasmos from Children of the Night: Demons.
Demon, Babau: The Whistling Fiend, who wiped out Creeana.
Demon, Marilith: Baltoi, trapped under the Sleeping Beast.
Demon, Nalfeshnee: Malistroi, leader of the Army of Darkness and creator of demonwracked creatures.
Demon, Succubus: Elsepeth, the soul collector.
Demonwracked Creature: “In the Abyss, nalfeshnees are the lords of woe. They judge the spirits brought before them and feed on the hatred and despair. Through arcane rituals and the power of the Abyss, they transform the husks of the damned into lesser fiends to fuel the Blood Wars.
“In the Demiplane of Dread, nalfeshnees’ ties to the Abyss are severed; they cannot summon demonic aid to their side, nor can they complete the proper rituals to transform the damned. However, should a nalfeshnee come into possession of a talisman of great power and evil, such as a cursed major artifact, it can tap into that power to warp the flesh of its victims, partially transforming them into demonlike wretches. These demonwracked creatures do not possess all of the powers of true fiends, but they are able to replicate most of their models’ extraordinary abilities.
“Combat: To create a demonwracked creature, a nalfeshnee must seize a living humanoid, monstrous humanoid, or giant, requiring a successful grapple check. Once the victim is in its clutches, the nalfeshnee expends one of its summon attempts for the day to pour wrenching, evil energies through the mortal’s flesh. The victim must succeed on a DC 20 Fortitude save or be transformed in both body and soul. The save DC is Charisma-based. If the subject has a lawful alignment, she gains a +1 circumstance bonus on her saving throw; if she is good, she gains a +2 circumstance bonus. If the subject is chaotic, she suffers a –1 circumstance penalty, and a –2 penalty if she is evil. If the subject is Innocent, she gains an additional +2 sacred bonus to her save. These modifiers all stack with each other (thus, a lawful good Innocent gains a total +5 bonus to resist the transformation).
“Once transformed, the subject’s type permanently changes to monstrous humanoid. To be transformed into a given type of demonwracked creature, a victim must have at least as many Hit Dice as the type of demon it is modeled after. Demonwracked creatures retain none of their former abilities and only dim fragments of their former identities. Only a wish or miracle can restore the victim. Demonwracked creatures fearfully serve the demon that created them until destroyed.
“Although no records exist of it yet occurring, other types of fiends (such as powerful devils or yugoloths) may also be able to create equivalent (devilwracked) creatures using the same techniques.
“Demonwracked Traits: Most demonwracked creatures possess the following traits (unless otherwise noted in a creature’s entry).
* Damage reduction 5/cold iron or good.
* Immune to poison.
* Resistance to acid 5, cold 5, electricity 10, and fire 5.
Although demonwracked creatures seldom speak, they still understand the languages they knew before their transformation.”
Just haul out a copy of Circle of Darkness for more.
Devil, Bearded: One entered Ravenloft with the styx devil during the Grand Conjunction and posed as a mortal in Chateaufaux.
Devil, Horned: The Black Duke, cult leader of the Brothers of the Whip.
Devil, Styx: One entered Ravenloft during the Grand Conjunction and posed as Henri Milano, the mayor of Chateuxfaux.
Devil, Imp, Assassin: These guys don’t have any special ties to the Dark Powers any more; they’re just another type of “specialized” imp like bloodbag, euphoric, and filth imps.
Dharculus: “It is not unknown for these ethereal predators to inadvertently enter the Demiplane of Dread, where they share the Near Ethereal with spirits of the restless dead.”
Dire Animals: So many are included because they’re not just useful as standalone creatures; they’re also handy as base animals for lycanthropes and numerous other templates, not mention as minions for more fearsome monsters. In Ravenloft, dire animals are just massive, feral versions of their normal kin; although they may look “prehistoric,” they usually don’t have the obvious random armor plating and horns D&D sticks on. Also, a dire animal isn’t necessarily a separate species from its normal cousins. Deep in untamed wildernesses, where humanoids have no power, the creatures of nature may simply grow large and fierce, unbound by the limits of civilization.
Doom Guard: This is listed as “Dread Guard” in the Fiend Folio, but the Ravenloft concept [Ravenloft Monstrous Compendium I] is intact. “Azalin Rex is said to have been the original inventor of doom guards, though most of the secrets of their creation have spread during the subsequent centuries. […] To this day, doom guards patrol the walls of Castle Avernus with such regularity that their feet have worn ruts into the stone.
Dragon, Shadow: More or less synonymous with Ebb.
Dream Vestige: Has the Dream subtype. Has ties to the Nightmare Lands, for the obvious reasons.
And here are our leftovers from B and C:
B
Done! Blackskate [Stormwrack]
Done! Blaspheme [Libris Mortis]
Done! Blood hawk [Fiend Folio]
Done! Bog imp [Heroes of Horror]
Bogeyman, Alligator Lenny [Dark Tales & Disturbing Legends]
Bogeyman, the Bad Thing [Dark Tales & Disturbing Legends]
Done! Bony hands [Van Richten’s Guide to the Walking Dead]
Breathdrinker [Monster Manual II]
C
Done! Charnel hound [Monster Manual III]
Done! Cinder swarm [Monster Manual III]
Cloaker, dread, outlander [Monster Manual]
Done! Composite walking dead [Van Richten’s Guide to the Walking Dead]
Crimson death [Monster Manual II]
Crypt chanter [Libris Mortis]
Done! Crypt warden, dread [Book of Exalted Deeds]
Darkenbeast [Monsters of Faerûn]
Done! Darkling [Champions of Darkness]
Death dog* [Fiend Folio]
Death engine* [Die Vecna Die]
Deathbringer* [Monster Manual II]
Deathlock* [Libris Mortis]
Done! Death’s head tree [Denizens of Dread]
Done! Deathshrieker [Monster Manual III]
Deep hound [Races of Stone]
Demodand, shator* [Fiend Folio]
Done! Demon, alkilith* [Fiend Folio]
Done! Demon, babau* [Monster Manual]
Done! Demon, dretch [Monster Manual]
Demon, mane [Monster Manual]
Done! Demon, marilith* [Monster Manual]
Done! Demon, nalfeshnee* [Monster Manual]
Demon, quasit [Monster Manual]
Done! Demon, shadow demon [Denizens of Darkness]
Done! Demon, succubus* [Monster Manual]
Done! Demonwracked creature, apeman [Circle of Darkness]
Done! Demonwracked creature, bloated [Circle of Darkness]
Done! Demonwracked creature, impling [Circle of Darkness]
Done! Demonwracked creature, rejected [Circle of Darkness]
Done! Demonwracked creature, shapeless [Circle of Darkness]
Devil, bearded (barbazu)* [Monster Manual]
Done! Devil, chain (kyton) [Monster Manual]
Devil, Styx (amnizu)* [Monster Manual II]
Devil, horned (cornugon)* [Monster Manual]
Done! Devil, imp, imp [Monster Manual]
Devil, imp, assassin imp [Denizens of Dread]
Done! Devil, imp, bloodbag imp [Fiend Folio]
Done! Devil, imp, euphoric imp [Fiend Folio]
Done! Devil, imp, filth imp [Fiend Folio]
Done! Devil, lemure [Monster Manual]
Done! Dhampir (half-vampire) [Denizens of Dread]
Dharculus* [Planar Handbook]
Done! Dire ape* [Monster Manual]
Done! Dire badger* [Monster Manual]
Done! Dire barracuda* [Stormwrack]
Done! Dire bat* [Monster Manual]
Done! Dire bear* [Monster Manual]
Done! Dire boar* [Monster Manual]
Done! Dire eagle* [Races of Stone]
Done! Dire eel* [Stormwrack]
Done! Dire elephant* [Monster Manual II]
Done! Dire elk* [Monster Manual II]
Done! Dire hawk* [Monster Manual II, Races of the Wild]
Dire hippopotamus* [Sandstorm]
Done! Dire horse* [Monster Manual II]
Done! Dire jackal* [Sandstorm]
Done! Dire lion* [Monster Manual]
Done! Dire maggot* [Libris Mortis]
Done! Dire polar bear* [Frostburn]
Dire puma* [Sandstorm]
Done! Dire rat* [Monster Manual]
Done! Dire raven* [Ravenloft Gazetteer I]
Dire rhinoceros* [Fiend Folio]
Done! Dire shark* [Monster Manual]
Dire snake* [Monster Manual II]
Dire tiger* [Monster Manual]
Dire toad* [Monster Manual II]
Dire tortoise* [Sandstorm]
Done! Dire vulture* [Sandstorm]
Done! Dire weasel* [Monster Manual]
Done! Dire wolf* [Monster Manual]
Dire wolverine* [Monster Manual]
Dire animal, smilodon (saber-toothed tiger)* [Frostburn]
Dokufu (mountain spider) [Oriental Adventures]
Doom guard* [Fiend Folio]
Doppelganger, dread [Denizens of Dread]
Done! Doppelganger, greater [Monsters of Faerûn]
Doppelganger plant, podling [Denizens of Dread]
Done! Dragon, shadow* [Monsters of Faerûn]
Dread warrior [Monsters of Faerûn]
Done! Dream spawn, ennui [Denizens of Dread]
Dream spawn, gray morph [Denizens of Dread]
Dream spawn, pale morph [new]
Dream spawn, shadow morph [Denizens of Dread]
Dream vestige* [Libris Mortis]
Dreamweaver [Denizens of Dread]
Done! Drowned [Monster Manual III]
Drownling [Denizens of Dread]
Done! Dryad [Monster Manual]
Dustblight [Sandstorm]
Dustform creature [Sandstorm]
Done! Dwarf [Monster Manual]
Ravenloft Context
Fiends in General: Most of the fiends listed here are represented in Ravenloft by a single known individual. Feel free to incorporate these villains.
Death Dog: “In the domain of Har’Akir, scores of death dog packs prowl the Valley of Kings, home to many ancient tombs, including that of Pharaoh Anhktepot. They seldom stray far, taking shelter in the innumerable cracks and hollows lining the valley walls and rushing forward in waves to attack anything that intrudes on their territory. No one knows what sustains these beasts in such barren terrain. On the Night of Thoth, an irregular, astrologically determined event when Anhktepot’s tomb mystically opens, the death dogs retreat to their lairs. So long as the pharaoh’s tomb stands open, the death dogs remain in their dens, peering down at explorers with flinty eyes and attacking only if approached.”
Death Engine: One of Vecna's most horrific necromantic war engines. PCs encounter a partially destroyed version of one in Vecna Reborn.
Deathbringer: “Vecna is known to have created several of these horrors to serve as officers in the armies of Cavitius, and a few may have survived the destruction of the Burning Peaks.”
Deathlock: “In Ravenloft, some occult scholars theorize that deathlocks may represent the aftereffects of failed attempts to attain lichdom.”
Demodand. Shator: Drigor, author of the Madrigorian.
Demon, Alkilith: Marasmos from Children of the Night: Demons.
Demon, Babau: The Whistling Fiend, who wiped out Creeana.
Demon, Marilith: Baltoi, trapped under the Sleeping Beast.
Demon, Nalfeshnee: Malistroi, leader of the Army of Darkness and creator of demonwracked creatures.
Demon, Succubus: Elsepeth, the soul collector.
Demonwracked Creature: “In the Abyss, nalfeshnees are the lords of woe. They judge the spirits brought before them and feed on the hatred and despair. Through arcane rituals and the power of the Abyss, they transform the husks of the damned into lesser fiends to fuel the Blood Wars.
“In the Demiplane of Dread, nalfeshnees’ ties to the Abyss are severed; they cannot summon demonic aid to their side, nor can they complete the proper rituals to transform the damned. However, should a nalfeshnee come into possession of a talisman of great power and evil, such as a cursed major artifact, it can tap into that power to warp the flesh of its victims, partially transforming them into demonlike wretches. These demonwracked creatures do not possess all of the powers of true fiends, but they are able to replicate most of their models’ extraordinary abilities.
“Combat: To create a demonwracked creature, a nalfeshnee must seize a living humanoid, monstrous humanoid, or giant, requiring a successful grapple check. Once the victim is in its clutches, the nalfeshnee expends one of its summon attempts for the day to pour wrenching, evil energies through the mortal’s flesh. The victim must succeed on a DC 20 Fortitude save or be transformed in both body and soul. The save DC is Charisma-based. If the subject has a lawful alignment, she gains a +1 circumstance bonus on her saving throw; if she is good, she gains a +2 circumstance bonus. If the subject is chaotic, she suffers a –1 circumstance penalty, and a –2 penalty if she is evil. If the subject is Innocent, she gains an additional +2 sacred bonus to her save. These modifiers all stack with each other (thus, a lawful good Innocent gains a total +5 bonus to resist the transformation).
“Once transformed, the subject’s type permanently changes to monstrous humanoid. To be transformed into a given type of demonwracked creature, a victim must have at least as many Hit Dice as the type of demon it is modeled after. Demonwracked creatures retain none of their former abilities and only dim fragments of their former identities. Only a wish or miracle can restore the victim. Demonwracked creatures fearfully serve the demon that created them until destroyed.
“Although no records exist of it yet occurring, other types of fiends (such as powerful devils or yugoloths) may also be able to create equivalent (devilwracked) creatures using the same techniques.
“Demonwracked Traits: Most demonwracked creatures possess the following traits (unless otherwise noted in a creature’s entry).
* Damage reduction 5/cold iron or good.
* Immune to poison.
* Resistance to acid 5, cold 5, electricity 10, and fire 5.
Although demonwracked creatures seldom speak, they still understand the languages they knew before their transformation.”
Just haul out a copy of Circle of Darkness for more.
Devil, Bearded: One entered Ravenloft with the styx devil during the Grand Conjunction and posed as a mortal in Chateaufaux.
Devil, Horned: The Black Duke, cult leader of the Brothers of the Whip.
Devil, Styx: One entered Ravenloft during the Grand Conjunction and posed as Henri Milano, the mayor of Chateuxfaux.
Devil, Imp, Assassin: These guys don’t have any special ties to the Dark Powers any more; they’re just another type of “specialized” imp like bloodbag, euphoric, and filth imps.
Dharculus: “It is not unknown for these ethereal predators to inadvertently enter the Demiplane of Dread, where they share the Near Ethereal with spirits of the restless dead.”
Dire Animals: So many are included because they’re not just useful as standalone creatures; they’re also handy as base animals for lycanthropes and numerous other templates, not mention as minions for more fearsome monsters. In Ravenloft, dire animals are just massive, feral versions of their normal kin; although they may look “prehistoric,” they usually don’t have the obvious random armor plating and horns D&D sticks on. Also, a dire animal isn’t necessarily a separate species from its normal cousins. Deep in untamed wildernesses, where humanoids have no power, the creatures of nature may simply grow large and fierce, unbound by the limits of civilization.
Doom Guard: This is listed as “Dread Guard” in the Fiend Folio, but the Ravenloft concept [Ravenloft Monstrous Compendium I] is intact. “Azalin Rex is said to have been the original inventor of doom guards, though most of the secrets of their creation have spread during the subsequent centuries. […] To this day, doom guards patrol the walls of Castle Avernus with such regularity that their feet have worn ruts into the stone.
Dragon, Shadow: More or less synonymous with Ebb.
Dream Vestige: Has the Dream subtype. Has ties to the Nightmare Lands, for the obvious reasons.
And here are our leftovers from B and C:
B
Done! Blackskate [Stormwrack]
Done! Blaspheme [Libris Mortis]
Done! Blood hawk [Fiend Folio]
Done! Bog imp [Heroes of Horror]
Bogeyman, Alligator Lenny [Dark Tales & Disturbing Legends]
Bogeyman, the Bad Thing [Dark Tales & Disturbing Legends]
Done! Bony hands [Van Richten’s Guide to the Walking Dead]
Breathdrinker [Monster Manual II]
C
Done! Charnel hound [Monster Manual III]
Done! Cinder swarm [Monster Manual III]
Cloaker, dread, outlander [Monster Manual]
Done! Composite walking dead [Van Richten’s Guide to the Walking Dead]
Crimson death [Monster Manual II]
Crypt chanter [Libris Mortis]
Done! Crypt warden, dread [Book of Exalted Deeds]