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What Character Creation System?
Posted: Tue Apr 04, 2006 7:43 am
by Pandion
I'm just wondering what character creation system people are using for their Gothic Earth campaigns? Until recently I was using the MotRD book but after reading some reviews of it some people have said they use the d20 Modern rules.
Long time tabletopper here but not so long playing MotRD. What system is better is what I guess I'm asking?
Posted: Tue Apr 04, 2006 9:50 am
by William Blackmoor
I'm quite satisfied with the MotRD rules. No matter how "superior" some think the d20 modern rules are, I'll keep using the settings rules.
Posted: Tue Apr 04, 2006 1:22 pm
by ScS of the Fraternity
2nd or thrird edition?
In any case, I don't think that D20 rules are superior, I
know.
I think that at that level of society, you can't limit characters to defined roles like fighter or wizard. I just happen to think that there are too many options - and that heroes have to be able to come from non-adventuring areas.
A class system based on careers could be used, but I think that it limits options, or just end up being riddiculous. For example, a character who was a clerk - like Johnathon harker in Dracula. Do you really want to have to use a clerk class?
Posted: Tue Apr 04, 2006 1:35 pm
by William Blackmoor
ScS of the Fraternity wrote:2nd or thrird edition?
DnD 3.5 edition... and I prefer them not only because I don't want to buy a second set of rules. MotRD is a DnD3.5 setting after all.
In any case, I don't think that D20 rules are superior, I
know.
That's the point where reality and what 'you know' take seperate ways
Although i don't own d20 modern books I know the system and am not convinced.
Posted: Tue Apr 04, 2006 1:54 pm
by Jasper
Realy the biggest diffrence between D20 modern rules and straight 3.5 DnD is the base classes.
These base classes makes stating the more unique characters in litature and movies much easyer.
Take Mani from Brotherhood of the wolf. He is strong, fast and dedicated to his spirit side. Outwordly you can take his fighting style as that of a monk but thats not realy who Mani was and none of the other classes in either MOTRD or DnD realy fits who he was.
But with the base classes and a few feats you can make a very close match to what you see on screen. I see him as a 4 strong/4 fast/2 dedicated with the Extreme effort, Evason and Empathy talents and Weapon focus and Exotic weapon profficancy in his tomahawks.
Posted: Wed Apr 05, 2006 1:46 am
by Dion of the Fraternity
I use Call of Cthulhu d20 for Gothic Earth.
*runs to avoid the tomatoes*
Posted: Wed Apr 05, 2006 2:11 am
by Le Noir Faineant
If I some day get my hands on CoC d20, I'll certainly will use that as well...
Until now, I use the rules from MotRD 3.5 and the Living Death material for 3e... And it looks like I will be starting a new campaign this summer!
*More details coming soon*
Regarding d0 modern rules
Posted: Wed Apr 05, 2006 11:57 am
by mr4ever
My group requested to try Ravenloft with d20 modern rules, so I thought of a pro and a con of changing rules.
Pro: low-magic: you can't cure light wounds at the start, nor turn undead. And not every hamlet has three clerics (maybe just a dedicated hero 3), so a character that can take a crossbow bolt to chest, will decide to surrender to the constable for starting a barfight; or drop their weapons because a child is being held at knife point.
Con: 1st Ravenloft is D&D at least for me (meaning... why fix something that isn't broken)
Posted: Thu Apr 06, 2006 1:52 am
by William Blackmoor
Con: 1st Ravenloft is D&D at least for me (meaning... why fix something that isn't broken)
Yes indeed. My thoughts exactly
Desdichado wrote:If I some day get my hands on CoC d20, I'll certainly will use that as well...
@ Desdichado: In meiner Ecke von Deutschland werden die Dinger für 5 € verkloppt. Stappelweise.
Habe mein's auf der Essener Messe sogar für 4€ bekommen.
Mein bevorzugter Versand is a bissl teurer aber scheints auch noch zu haben.
http://www.tellurian.de/katalog/p-engrp ... thulhu.php
Posted: Thu Apr 06, 2006 4:11 am
by Le Noir Faineant
William Blackmoor wrote:
@ Desdichado: In meiner Ecke von Deutschland werden die Dinger für 5 € verkloppt. Stappelweise.
Habe mein's auf der Essener Messe sogar für 4€ bekommen.
Mein bevorzugter Versand is a bissl teurer aber scheints auch noch zu haben.
http://www.tellurian.de/katalog/p-engrp ... thulhu.php
Das ist ja cool! - Na, dann weiß ich,m wo ich als nächstes einkauf'! Besten Dank! - Ich kauf sonst nur mei Dragonworld, da ist übrigens RL gerade recht preisgünstig!
http://www.dragonworld.de
Posted: Thu Apr 06, 2006 7:59 pm
by order99
Well, i'm still fond of the AD&D 2nd ed. Masque boxed set myself...but i've done a mini-campaign with Warhammer FRPG V2 rules for a really gritty game or two, just tweak a few of the Advanced Careers and you're golden...
A nice fit is the Shadow Chasers Minigame in Dungeon 91/Polyhedron-it's a prototype for D20 Modern(so you D20 folk can use a huge amount of your favorite plug-ins) but overall the Classes are less powerful yet more flexible.Also, the system uses Vitalty/Wounds from Star Wars D20 and spellcasters are an Advanced Class
I currently have a Masque file of Houserules for the Amazing Engine system...sadly,playtesting this baby is going to have to wait until the Stars Are Right(until my players have regular schedules again).
Come to think of it, CoC D20 would be a pretty good fit at that-so would the BRP CoC for that matter.
Posted: Fri Apr 07, 2006 10:58 am
by Pandion
I looked at the Shadow Chasers system and it seems like it could fit well into an 1890s style campaign.
I was also looking at the Living Death rules. Most of what's in the MotRD 3.5 book is in there it appears.