Inspiration in Ravenloft 5e / D&D next in general
Posted: Thu Sep 21, 2023 12:26 am
There was somewhere an article about alternative uses in inspiration. I would be interested to get a link to it but I didn't make an entire thread to ask about it. I would like thoughts on the following idea.
For high level characters (and high danger threats) I was thinking to up the deadliness without returning to the "Save or die" era.
Thus, I was considering giving the following trait(s) for characters of 11th level and up (paragon) to use inspiration in combat, with the caveat being they can use it only on dramatic moments, not to boost the disintegrate to wipe out someone from ambush. Like "Power of Friendship" tropes or "Back on the wall" stuff (for PCs).
- Use inspiration before making a weapon attack ~> triple the weapon damage and martial dice damage (if hit), do normal damage if miss.
- Use inspiration after casting a damage spell ~> maximum damage if single target spell (including magic missile if they all target the same target) or +1 damage / dice for area damage.
- Use inspiration with sneak attack OR poison (I keep giving poison to thieves, despite many refusing to use it) ~> maximum damage if hit.
For baddies, I have similar traits "built in" like "spend 3 sorcery points to do maximum damage" or "once per day, melee attacks do x3 damage" etc.
For high level characters (and high danger threats) I was thinking to up the deadliness without returning to the "Save or die" era.
Thus, I was considering giving the following trait(s) for characters of 11th level and up (paragon) to use inspiration in combat, with the caveat being they can use it only on dramatic moments, not to boost the disintegrate to wipe out someone from ambush. Like "Power of Friendship" tropes or "Back on the wall" stuff (for PCs).
- Use inspiration before making a weapon attack ~> triple the weapon damage and martial dice damage (if hit), do normal damage if miss.
- Use inspiration after casting a damage spell ~> maximum damage if single target spell (including magic missile if they all target the same target) or +1 damage / dice for area damage.
- Use inspiration with sneak attack OR poison (I keep giving poison to thieves, despite many refusing to use it) ~> maximum damage if hit.
For baddies, I have similar traits "built in" like "spend 3 sorcery points to do maximum damage" or "once per day, melee attacks do x3 damage" etc.