Recruitment: Dead Man's Will
Posted: Tue Mar 16, 2021 7:31 am
Mesdames et messieurs, it is with a sad heart that I announce the death of explorer, entrepeneur, scholar and grand personality Alain Lemarchand.
Born in Dementlieu, Monsieur Lemarchand became famous for his explorations of far and uncivilized lands, for the treasures he retrieved and wrote about, for the grand triumphs he achieved in the world of business, and not least for Lemarchand Manor, that eccentric house built an hour's carriage-ride outside Port-a-Lucine. Alas, Monsieur Lemarchand has gone the way of all flesh after a long and illustrious life, leaving behind his collection of mementos, his garden and menagerie of foreign oddities, and... his vast wealth.
Monsieur Lemarchand's will is to be read at Lemarchand Manor this very weekend, and you, yes, you are invited to attend!
Alas, the great man has left no children behind, but you have some connection to him, some claim to a morsel of his fortune. If you are very fortunate, you may be set for life!
But be warned; there is a secret lurking in Lemarchand Manor, one that may upend the whole evening. A killer stalks the halls of Alain Lemarchand's home, and there are such items among his treasures as cast a long shadow...
Character creation:
The setting is D&D 3.5.
Feel free to draw material from the Player Handbook, Player Handbook II, Ravenloft Player Handbook, Expanded Psionic Handbook, Complete Adventurer, Complete Arcane, Complete Divine, Complete Mage, Complete Psion, Complete Warrior, Heroes of Horror, and of course the Gazetteers.
Your ECL should be 5.
One absolute requirement is that you must be able to speak Mordentish.
Special:
If you so choose to join this game, roll 1d6 and open the appropriate caption. But be warned: doing so grants you greater power than your peers, but it also sets an obligation upon your character creation. Dare you roll the dice?
(First come, first served. If you want to join and rolled a number, say so in a reply. If anyone else rolls a claimed number, re-roll.)
If you roll a number, DON'T TELL ANYONE WHAT IT SAYS!
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Born in Dementlieu, Monsieur Lemarchand became famous for his explorations of far and uncivilized lands, for the treasures he retrieved and wrote about, for the grand triumphs he achieved in the world of business, and not least for Lemarchand Manor, that eccentric house built an hour's carriage-ride outside Port-a-Lucine. Alas, Monsieur Lemarchand has gone the way of all flesh after a long and illustrious life, leaving behind his collection of mementos, his garden and menagerie of foreign oddities, and... his vast wealth.
Monsieur Lemarchand's will is to be read at Lemarchand Manor this very weekend, and you, yes, you are invited to attend!
Alas, the great man has left no children behind, but you have some connection to him, some claim to a morsel of his fortune. If you are very fortunate, you may be set for life!
But be warned; there is a secret lurking in Lemarchand Manor, one that may upend the whole evening. A killer stalks the halls of Alain Lemarchand's home, and there are such items among his treasures as cast a long shadow...
Character creation:
The setting is D&D 3.5.
Feel free to draw material from the Player Handbook, Player Handbook II, Ravenloft Player Handbook, Expanded Psionic Handbook, Complete Adventurer, Complete Arcane, Complete Divine, Complete Mage, Complete Psion, Complete Warrior, Heroes of Horror, and of course the Gazetteers.
Your ECL should be 5.
One absolute requirement is that you must be able to speak Mordentish.
Special:
If you so choose to join this game, roll 1d6 and open the appropriate caption. But be warned: doing so grants you greater power than your peers, but it also sets an obligation upon your character creation. Dare you roll the dice?
(First come, first served. If you want to join and rolled a number, say so in a reply. If anyone else rolls a claimed number, re-roll.)
If you roll a number, DON'T TELL ANYONE WHAT IT SAYS!
1.
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