tomokaicho wrote:Within the three permutations, can you think of any worthy additions?
No problem
Leaving the three permutations alone as requested, I decided to expand the 'forms' a bit
The three I added are Exaltation - Elevation of base matter, Projection - stepping between the realms of spirit and matter, Conjugagition - A in game representation of the idea of the Akshaic Records.
I Scribbled up the basic ideas, permuations and descriptions but have left the 'fluff and crunch' out, in case they dont work out thus saving time. If you need numbers let me know. Though at this point I am still trying to juggle the relative 'power' of each permutation, as the ones given in VRA as examples are all over the place.
And off we go...
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Exaltation
The elevation of base matter to the divine spirit
Permutation 1 - Aqua Regis
Aqua Regis (literally ‘royal water’), is a golden solution that when applied to any inanimate object removes the ravages of time from any inanimate object and protects it from further degradation for 1 year. Objects return to a point as if they had just been created – crumbling books become sturdy and the print sharp, swords as if they had just been forged, a cracked gem to an intact and freshly polished state. It has no effect on living or undead matter.
Permutation 2 - Elixir Vitae
The elixir of Life, a much sought after solution by royal and commoner alike. When this wondrous potion is consumed. When consumed it removes 5 years of aging (artificial and natural) from the imbiber. It does not cure or remove any other maladies the person may be suffering unless they are related to age.
Permutation 3 - Sang Real
An advancement of Elixir Vitae, Sang Real infuses the blood of a person with their own spiritual energies. Aging ceases, and the user is immune to natural and artificial aging as long as the potion is in effect. Also the imbiber is resistant to maladies of the body and mind as the divine energy coursing through their veins nourishes and repairs a damaged body as they regenerate 1hp turn. The potion lasts for 1 year when the effects fade and aging resumes normally and regeneration ceases.
Projection
Awaken your spirit and step beyond the world of flesh
Permutation 1 - Sight beyond Sight
By shifting their awareness to their spirit, the imbiber’s senses now extend into the world of spirits (near ethereal). They can see into the ethereal and can even communicate with ethereal entities. Ethereal sight overlays itself on the users normal sight, thus allow both the real world and the ethereal to be seen at the same time.
Only their senses extend into the plane, thus ethereal entities can not touch them (or vice versa).
Permutation 2 - Hands of the Spirit
With the awareness of sight beyond sight enhanced the imbiber can now interact with the ethereal plane. They can touch and interact with ethereal objects - including ghosts. The imbiber exists on both planes at the same time thus things in both realms can be manipulated by the user, but in return both worlds can interact with him
Permutation 3 - Straddling the worlds
The spirit and the body become one, and the imbiber now straddles the world of flesh and spirit, essentially existing in both worlds and able to switch between them at will.
Whilst appearing in both worlds, the actual solid body is only present on one. Switching ones state can be done at will for the duration. For example she could walk through a wall by shifting their state to ethereal, but to observers in the solid realm she would appear to walk through a wall, despite seemingly solid. Or if attacked by a ghost, she could change to physical, and the attacking ghost would be ineffectually attacking her ethereal form.
Conjugation
In some philosophies, there is a realm of perfect forms, of everything that has, does, and will exist. By higher alchemy one can have their spirit access this realm and glean hints of knowledge. But beware - the lure of knowledge is intoxicating and if one does not return to the flesh before the potion expires they will become lost - their spirit trapped in the library forever.
Permutation 1 - Cartis Scientiam
The lowest permutation permits only the briefest glimpse of the knowledge, but it is still useful. When imbibed the user fall into a trace like state as their spirit drifts at the edge of the realm. They experience the knowledge as brief glimpses of visions and events. They can describe what they see, and the words will them emerge from their mouth an the physical plane, allowing other to remember or copy down the words. Once they return to their body they will not remember what they saw.
(equivalent of a legend lore/divination spell but much faster and on any subject)
Permutation 2 - Sapienta Tabula
Delving deeper into the realm more obscure persons places and events the knowledge of the universe one can access can expand. The history of people, places and things is like a library - each telling a story. When imbibed the user and learn _everything_ about a person, place, or thing - the entire history is literally an open book. The seeker can learn everything up to the point they entered the 'library'. In game terms he player can look at the NPC sheet of the person they are researching, a entire map of a specified area, etc.
Permutation 3 - Bibliotheca universitatis
An at this permutation one enters the realm of everything. By perusing the books of knowledge they can predict something's future in addition to all prior affects.
In game terms if the user imbibes the third permutation they can essentially 'ret-con' any event which occurs to themselves after the event.
Eg: The alchemist and party turn down a corridor and run into a zombie golem, which jumps up and down on them till they are all squishy. The formula user can say 'I predicted that' and the party is 'rewound' in time to a prior point but with full memories of what occurred (what they 'remember' was the actual prophecy of what would happen) at this point they can try again with a different strategy (OK we saw it was immune to fire, lets try ice), avoid it (by not going down the corridor), or any number of other things. Note: the formula only works for 1 event before expiring. BY changing the event they changed the future thus any predictions have to be redone.
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A freebie for other people who read my rambling this far. Thanks for reading.
Another 'form' which would fit easily into philo alchemy is 'transmutation'. The old lead to gold thing.
