Night of the walking dead fluff.
Posted: Thu Nov 15, 2018 2:03 am
Hey guys. So I'm running a modified version of the module but I'm in need of a bit of fluff.
So the gang are currently at the inn about to turn in for the night on day 2. So far they have investigated the cemetery to discover all bodies that have been buried here in the last 3 weeks are missing, signs seem to point towards Mordu (or at least someone is trying to make it this way), and a trip out to the plantation.
The plans for the next day, as they have concluded, is to investigate the Tarascon townhouse and they REALLY want to investigate the old cemetary. I've been doing my best to make it aeem really unimportant, few red herrings and superstitions, but they seem to be really adament about going in there.
So I'm looking for a bit of fluff for the next day. Or possibly the day after that. I'm thinking about having the chase tonight, since they've exhausted their spells and lost some health. I'm thinking instead of killing the next woman, he's going to attempt to kidnap her and force her to eat a zombie to turn her into a ghoul since the players killed the other ones (although there's still one roaming the cemetery at night). The next night, if they don't catch him he would attack. Or he might try to attack the players tonight while they're resting in retaliation.
Either way, I still don't think I'll be able to keep the players out of the old cemetery until the climax.
What do you guys think I can do?
So the gang are currently at the inn about to turn in for the night on day 2. So far they have investigated the cemetery to discover all bodies that have been buried here in the last 3 weeks are missing, signs seem to point towards Mordu (or at least someone is trying to make it this way), and a trip out to the plantation.
The plans for the next day, as they have concluded, is to investigate the Tarascon townhouse and they REALLY want to investigate the old cemetary. I've been doing my best to make it aeem really unimportant, few red herrings and superstitions, but they seem to be really adament about going in there.
So I'm looking for a bit of fluff for the next day. Or possibly the day after that. I'm thinking about having the chase tonight, since they've exhausted their spells and lost some health. I'm thinking instead of killing the next woman, he's going to attempt to kidnap her and force her to eat a zombie to turn her into a ghoul since the players killed the other ones (although there's still one roaming the cemetery at night). The next night, if they don't catch him he would attack. Or he might try to attack the players tonight while they're resting in retaliation.
Either way, I still don't think I'll be able to keep the players out of the old cemetery until the climax.
What do you guys think I can do?