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Posted: Sat Apr 10, 2010 6:29 pm
by VAN
I'm glad we have a delay because I couldn't post these days

Posted: Tue Apr 13, 2010 3:22 pm
by ewancummins
We can haz update?
Zomburnip attacks!
Bwahahahaaaa!

Posted: Tue Apr 13, 2010 5:23 pm
by steveflam
ewancummins wrote:We can haz update?
Zomburnip attacks!
Bwahahahaaaa!

Arnulf will kill the Turnip once it is done and eat it

[J/K]
Posted: Tue Apr 13, 2010 6:30 pm
by ewancummins
tarlyn wrote:ewancummins wrote:We can haz update?
Zomburnip attacks!
Bwahahahaaaa!

Arnulf will kill the Turnip once it is done and eat it

[J/K]
Fool, you cannot kill what is already dead!
Bwahahahahaha!
Plus, it's all gross and rotten. Yuck.
Posted: Thu Apr 15, 2010 9:16 am
by BigBadQDaddy
What spell is it that makes the "Zomburnip" possible anyways?
Posted: Fri Apr 16, 2010 12:11 pm
by VAN
The children are tied with rope? Because Sara can cut it with the rapir or the dagger.
Posted: Fri Apr 16, 2010 7:05 pm
by ewancummins
BigBadQDaddy wrote:What spell is it that makes the "Zomburnip" possible anyways?
Wouldn't you love to know?
Yes, join me on the Dark Side of the Force!
Posted: Sat Apr 17, 2010 6:08 am
by Lord Skybolt
Yes they are just tied with ropes securely to each other and the other two to their respective poles

.
By the way Horror Check for Sara as she realizes what they were being set up for being cooked over the fire pits

!!!!
Posted: Sat Apr 17, 2010 8:33 am
by BigBadQDaddy
ewancummins wrote:BigBadQDaddy wrote:What spell is it that makes the "Zomburnip" possible anyways?
Wouldn't you love to know?
Yes, join me on the Dark Side of the Force!
OoooOooh! you meddlin kids!
Posted: Sat Apr 17, 2010 6:00 pm
by VAN
Our 1st saving throw: 16 total.
LS, if Sara passed the check will cut the rope with her dagger.
Posted: Thu Apr 22, 2010 1:23 pm
by VAN
Sara will hide and if she sees any monkey man get close to the group will fire him, then will reload and go to hide again.
Posted: Thu Apr 22, 2010 1:26 pm
by steveflam
Lord Skybolt wrote:Yes they are just tied with ropes securely to each other and the other two to their respective poles

.
By the way Horror Check for Sara as she realizes what they were being set up for being cooked over the fire pits

!!!!
Van, did Sara bring spices and BBQ sauce?

Posted: Sat Apr 24, 2010 11:08 am
by VAN
No brought directly the woods for the fire

Posted: Tue Apr 27, 2010 6:47 am
by VAN
Spot Check for Sara: 14
Listen: 11
Sara will shoot the monkey man that is closer to them and then will move and hide again for reloading next round.
HR with guns: right: 16, left: 10
Move silently: 20
Hide: 24
Posted: Tue Apr 27, 2010 3:13 pm
by ewancummins
Looks like it's combat time.
Dalorna will stay under cover&concealment and use a spell against any monkeyman who seems to be casting spells of his own. If she doesn't see a witch-doctor in action, she'll probably go after whichever one seems to be the leader/biggest/most dangerous. With Hobb as her eye in the sky (or tree, in this case), she'll try to keep up on the overall tactical situation. Dagger use is a last resort, of course.
From what Van says, Sara will be shooting and scooting.
That's good. That first sneak attack within 30 feet oughta kill one of the buggers.
Reloading takes a round, so don't forget you've got a sword! They might get too close for comfort.
Roofdrak has a prepped action. Can't say more, as it's player knowledge.
Thanks to the bard for buffing us all!

The monkey-men will no doubt see and
hear her- but will she distract them from those of us in hiding? Muwahahahahaha! The enemy may mistakenly think that some of us have run away. Oh, my...
What are Arnulf and the Professor doing now?
I recommend to all that you take cover behind bushes or trees. Not only will it help you avoid being seen and thus hit- the branches may foil any
nets hurled by the monkeys. Being entangled would suck.
-Note, I hope no one minds this recap/organizing post. This is just the way I play. Not trying to force myself into a 'party leader' role over the objections of the rest of our group!