Re: Seeking players for a Pathfinder-based Ravenloft game
Posted: Sat May 10, 2014 7:15 am
Is the sixth spot still open for this game? I would enjoy another Ravenloft game to play if you'll have me!
Welcome, friends, to our establishment.
http://fraternityofshadows.com/forum/
When you look at a cleric, they have their two domains, with abilities corresponding to the domains that they've chosen. They have complete access to all of the spells their gods grant them, and their combat style switches from martial during the earlier stages to more caster type during the higher levels.Zilfer wrote:So just a quick question for Meta, what bonus' does the battle oracle get? O.o'
Additionally, I gain a revelation at levels 3, 7, 11, 15, and 19. The downside is that as an oracle, I don't have access to every spell in the book like a cleric, and when I pick a mystery that applies to my character, he becomes more and more specialized in that field. I won't be as effective later in the 10+ levels since my abilities aren't focused around spells, they're focused around martial combat. One revelation grants me heavy armor proficiency and martial weapon proficiency for all martial weapons. Another allows me to sacrifice two spells to quicken a heal spell.War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Adversely, even curses have benefits; this one granting additional spells known as I level. Others make you deaf, blind, rotting, disfigured, and all sorts of awesome stuff...although, that last one isn't preferable in a Ravenloft campaign...people might look at you weird.Haunted:
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
I did and I think I have it printed out if I am not mistaken. Been while since I looked at my books.blackaeon wrote:And as a side note, I STRONGLY urge everyone to download the wonderful Zherisian Gazetteer from the FoS main site, especially if you're not that familiar with the Zherisia cluster. I won't be using the QTR 2 Shining Bay cluster even though I think it's great. I just prefer the Paridon/Timor dichotomy and besides, there's a Mistway to Nosos in Paridon, so it's not like you won't get to see it if you really want to.
Sounds good to me.blackaeon wrote:Actually, first post'll be up tomorrow. I've always kind of had a thing in pbps where the first post really sets the tone, at least in my experience, and I'm a bit too tired to give it my best, so I'm gonna grab a few winks and finish up what I have when I wake up (it's gonna be a decent-sized first post).