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Re: POVERO Campaign OOC
Posted: Thu Nov 17, 2016 9:37 pm
by ewancummins
speaking of ''a bit of stealth''
GERTIE MOVE SILENT
[dice]0[/dice]
[dice]1[/dice]
Re: POVERO Campaign OOC
Posted: Thu Nov 17, 2016 9:38 pm
by ewancummins
07% is an easy success.
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 1:00 pm
by ewancummins
I'll leave it as is for a bit, so everyone can catch up.
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 5:25 pm
by VAN
Is there any other direction we can head? Or the other one is where Aldron fled?
Detect noise [dice]0[/dice]
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 5:28 pm
by ewancummins
VAN wrote:Is there any other direction we can head? Or the other one is where Aldron fled?
Yeah, it's pretty much:
exit the tunnel via the stone arch, entering the plaza in Fishtown
return the way you came, down the canal tunnel
stay put
Unless you can think of something else.
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 5:29 pm
by VAN
I rolled detect noise in order to see if anyone is actually coming.
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 5:30 pm
by ewancummins
VAN wrote:I rolled detect noise in order to see if anyone is actually coming.
Let's check his skill percentile score.
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 5:32 pm
by ewancummins
Looks like a normal failure, but a success with his listening cone.
There are echoes in the tunnel, so I'll call it a moderate success.
Thom hears faint sounds of walking/wading. Getting closer. Impossible to tell how many walkers, and he's not sure if the sound comes from near the party but out of sight, or a longer way off but getting closer...
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 9:29 pm
by ewancummins
party
has
:
some thieves
two guys with infravision (so no need to bring a light-- the stars suffice for the others if they let the demihumans scout a bit)
two guys with alertness nwp
Fair chance of evasion, then...
move silent as needed
[dice]2[/dice]
[dice]3[/dice]
--
[dice]4[/dice]
[dice]5[/dice]
---
[dice]6[/dice]
[dice]7[/dice]
alertness NWP
[dice]0[/dice]
[dice]1[/dice]
observation nwp
[dice]8[/dice]
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 9:34 pm
by ewancummins
Chance of encounter
2 in 6
[dice]0[/dice]
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 9:42 pm
by ewancummins
encounter
1 brute squad/mercs
2 wharf rat swarm
3 harlot encounters...
4 alley cat
5 drunkard
6 monster...
[dice]0[/dice]
Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 9:42 pm
by ewancummins
surprise
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Re: POVERO Campaign OOC
Posted: Fri Nov 18, 2016 9:43 pm
by ewancummins
p
[dice]0[/dice]
Re: POVERO Campaign OOC
Posted: Sat Nov 19, 2016 6:57 pm
by alhoon
I find the part that we had an equal chance to meet a stray cat and a monster here fascinating and horrifying.

Re: POVERO Campaign OOC
Posted: Sun Nov 20, 2016 10:26 am
by ewancummins
alhoon wrote:I find the part that we had an equal chance to meet a stray cat and a monster here fascinating and horrifying.

Welcome to Fishtown by night.