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Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:02 pm
by ewancummins
BUilder

sling attack

[dice]0[/dice]

Hits AC 4.

But the cover and concealment mods come into play.

Still, it hits something near Aldron.

1= oil lamp

2= crate

3= prow of boat

4= hull of boat

[dice]1[/dice]

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:04 pm
by ewancummins
Oh!

Okay, item save

low roll equals hot oil spraying on Aldron/stuff on boat



[dice]0[/dice]

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:05 pm
by ewancummins
Good, solid workmanship on those Poveran lamps and lanterns. The Braziers Guild does nice work.

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:23 pm
by ewancummins
Gertie's action, behind the party's position in the fray, is to tend to the injured gnome and keep a lookout for trouble from the OTHER end of the tunnel.

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:25 pm
by ewancummins
I'm sure Van will want Tom to continue shooting, so I'll roll that now.

If she says otherwise, I can edit.

[dice]0[/dice]


[dice]1[/dice]

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:25 pm
by ewancummins
Nope. But it at least forces him to keep his head down, and stay in the gondola.

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:26 pm
by ewancummins
Based on prior instructions from Skybolt (he was kind enough to give me some tactics beforehand), I am assuming darts will now get used.

Need to check the numbers Sixt carries...

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:28 pm
by ewancummins
Half-dozen.

He used some before, with limited chance to recover.

This is it for him. Three more.

[dice]0[/dice]


[dice]1[/dice]

[dice]2[/dice]

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:28 pm
by ewancummins
check for crit fail

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Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:30 pm
by Adam
One more attack.

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Damage rolls for the one from last round and this round if it hits
[dice]1[/dice]
[dice]2[/dice]

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:33 pm
by ewancummins
Yep.

He presumably would have not cast the darts until his buddies were clear. But ricochets and such....


1: hits a friendly for 1 point damage, bouncing off rock wall

2: hits that poor SOB guardsman who was caught in the middle when Folbre refused to wait for him and the party opened fire. Normal damage roll.


3: cuts/stabs his hand or drops it on his low body for 1 point. This is a fighting dart, not a toy. It's like a wee javelin.

4: dart head comes off when he draws it. Useless until repaired/replaced


[dice]0[/dice]

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:34 pm
by ewancummins
Damien takes 1 point as he rescues the guy. Not KOed.

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:35 pm
by ewancummins
Sixt's 17 did actually hit, just barely, even with partial C&C.

Folbre is not wearing heavy armor.

[dice]0[/dice]
/2

plus str bonus because it is a thrown weapon

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:36 pm
by ewancummins
Noted.

Note that your guy did hit him once, last round, Adam. You can roll damage, or I will.

Re: POVERO Campaign OOC

Posted: Thu Nov 17, 2016 2:41 pm
by ewancummins
I'll make the roll if you missed that post, or have to go.

Now, the next (final?)

round


Folbre's action:

GTFO


Guy in water action: pop up for air, go back down. He doesn't want to get killed.


Prisoner action: thank Damien for saving his life.

Gertie-- keeping gnome above water, watching out....


Builder: slingin' lead

Alfonse: declared by player, a shot (missed)

Titus: full defense

Sixt? Presumably defense? He's out of immediate melee range and guys are shooting through the space he'd have to cross to get to the gondola



INIT


Baddies

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Party

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