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Re: Ravenloft to L5R RPG 4E (12 Jun '13 - CLASS: HALLOWED WI

Posted: Wed Jun 26, 2013 8:53 am
by Dion of the Fraternity
CLASS: HIGHWAY RIDER

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The Highway Rider's motives are detailed on page 17 of Champions of Darkness.

HIGHWAY RIDER (Rogue)
Benefit: +1 Agility
Integrity: 1.0
Skills: Athletics, Courtier, Etiquette, Horsemanship, Stealth (Ambush), any one Combat Skill, any one Skill
Outfit: knife or sword, light or riding armor, riding horse, sturdy clothing, traveling pack, 8 gold.

TECHNIQUES
The Highwayman’s Edge
A Highway Rider begins his career of notoriety with flair and elegance. You gain a bonus equal to your Glory rank to all Horsemanship Skill Rolls while traveling through bad terrain, inclement weather, combat or any other condition that could be considered stressful for both you and your mount. You do not lose Integrity for using Low Class Skills, provided they are attempted outside any permanent settlement.

Eyes on the Road
Navigating the land’s back roads is essential for any Highway Rider, for whatever reason or deed he wishes to perform. You gain the Absolute Direction Advantage for no cost in Experience points. If you already have Absolute Direction, you are refunded that many Experience points instead.

Trusted Mount
As time passes and his skills improve, the Highway Rider gains an almost empathic connection with a specific mount. Such a creature now fights willingly and intelligently along with you without any need of a Skill Roll. If the mount dies, another one takes its place within the day.

Savoire-faire
A Highway Rider has an innate understanding of manners and courtly etiquette. For a number of times a day equal to your Class Rank, you gain a bonus equal to your Reputation Rank to the total of any Social Skill Roll.

Horse and Rider are One
At the peak of his abilities, the Highway Rider can now perform dashing physical feats to the amazement of all who see him. When utilizing the Full Attack Stance while on your trusted mount, you may spend a Void point after making a successful attack against an opponent to add +1k1 to the Damage Roll. You cannot use this Technique if you have less than 3 Ranks in your Horsemanship Skill.

Re: Ravenloft to L5R RPG (26 Jun '13 - CLASS: HIGHWAY RIDER)

Posted: Wed Jul 10, 2013 1:32 am
by Dion of the Fraternity
CLASS: BORCAN COURT POISONER

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The Borcan Court Poisoner's motives are detailed on page 135 of Gazetteer IV.

BORCAN COURT POISONER (Diplomat)
Benefit: +1 Intelligence
Integrity: 2.0
Skills: Acting, Courtier, Craft (Poison), Etiquette, Medicine (Antidotes), Sleight of Hand, any one Skill
Outfit: dagger, fine clothing, mortar & pestle, medicine kit, traveling pack, 6 gold.

TECHNIQUES
The Poisoner’s Path
Knowing the body’s endurances and vulnerabilities is the first lesson a Borcan Court Poisoner must learn. You get a +1k0 bonus to your Craft (Poison) and Medicine (Antidotes) Skill Rolls. Your TN increases by 5 + your Class Rank when you are targeted by any effect that introduces a poison into your system.

Insidious Application
A Borcan Court Poisoner’s next lesson is to know how to alter the physical and reactive properties of the poisons she creates. When your Craft (Poison) Skill Roll succeeds by 10 or more against the TN to create a poison, you may choose to have the poison be delayed for an hour after its application, or have its method of delivery altered (e.g., inhaled instead of ingested). You can choose to use both effects if the Skill Roll exceeds the TN by 15 or more.

Inventive Ingredients
Any element is a potential poison, any herb a potential cure; such is the Borcan Court Poisoner’s lesson at this stage. The TN to create a poison or an antidote is decreased by your Class Rank. If the effects of a poison you created require any Stamina roll, the TN for that roll is increased by your Class Rank.

Undetectable Concoction
At this point in her career, a Borcan Court Poisoner can now put her potential victim at ease by denying the senses of the presence of toxins. When your Craft (Poison) Skill Roll succeeds by 15 or more against the TN to create a poison, any attempt by others to detect the poison has its TN increased by 10.

Masking the Poisoner’s Trail
The final lesson a Borcan Court Poisoner learns is how to divert the prying eyes of the world away from her actions. Any sort of Skill Roll that attempts to trace a poison’s source to you has its TN increased by 20.

Re: Ravenloft to L5R RPG (10 Jul '13 - CLASS: COURT POISONER

Posted: Sat Dec 26, 2015 12:11 pm
by DannWyrm
A big ol' thread necro incoming.

Haven't visited in a while, and I'm kinda sad to see this hasn't been updated in a long time. I'm actually going to be running this to try it out (I'm using the current L5R school techs in a Ronin type "build your own class" kinda way, with some limitations and whatnot, along with what you have for classes so far) and I still get excited when I read through your posts in this thread.

Re: Ravenloft to L5R RPG (10 Jul '13 - CLASS: COURT POISONER

Posted: Sat Dec 26, 2015 12:32 pm
by Buzzclaw
I'm pretty clueless when it comes to the L5R but this is cool.

Re: Ravenloft to L5R RPG (10 Jul '13 - CLASS: COURT POISONER

Posted: Sun Dec 27, 2015 1:55 am
by Dion of the Fraternity
Unfinished document I created containing more L5R/Ravenloft conversions:

https://docs.google.com/document/d/1dym ... sp=sharing

Re: Ravenloft to L5R RPG (27 Dec '15 - ROUGH DOC UPLOADED)

Posted: Sun Dec 27, 2015 11:39 am
by DannWyrm
Oh, wow, didn't expect that! Thanks a bunch for uploading that!