MotRD with PFRPG - The Charlatan

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Jonathan Winters
Evil Genius
Evil Genius
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Joined: Mon Jul 05, 2004 8:23 pm
Location: Montreal, Quebec

MotRD with PFRPG - The Charlatan

Post by Jonathan Winters »

ADEPT – Charlatan:
The Charlatan is the closest thing to a Bard one might find in the way someone casts spells on Gothic Earth. Being the only innate spellcaster, the Charlatan has no spellbook. Their knowledge originates partly from some research she might have done, but comes mostly from her own intuition. The Charlatan can feel magic, or magic is attracted to the Charlatan. No one seems quite certain. Even the Charlatan herself… All she might know is that one day she pretended to be a magician on stage and the next day, she was.


1st +0 +0 +0 +2 Arcane Weave, starting spells, Prestidigitation. Skill focus :Sleight of Hand.
2nd +1 +0 +0 +3 Spell focus: Illusion, Arcane school: Illusion
3rd +1 +1 +1 +3 Versatile performance PFRPG
4th +2 +1 +1 +4 Ranged legerdemain 1/day (10’ range)
5th +2 +1 +1 +4 Bonus feat - 1
6th +3 +2 +2 +5
7th +3 +2 +2 +5 Ranged legerdemain 2/day (first use 15’ range, second use 10’ range)
8th +4 +2 +2 +6 Greater spell focus: Illusion
9th +4 +3 +3 +6
10th +5 +3 +3 +7 Ranged legerdemain 3/day (first use 20’ range, second use 15’ range, third use 10’ range)
11th +5 +3 +3 +7 Tricky Spells PFRPG 2/day
12th +6/+1 +4 +4 +8 Bonus feat - 2
13th +6/+1 +4 +4 +8 Ranged legerdemain 3/day (25’ range, 20’ range, 15’ range)
Tricky Spells PFRPG 3/day
14th +7/+2 +4 +4 +9 Shadow illusion
15th +7/+2 +5 +5 +9 Ranged legerdemain 3/day (30’ range, 25’ range, 20’ range)
Tricky Spells PFRPG 4/day
16th +8/+3 +5 +5 +10 Ranged legerdemain 3/day (30’ range, 30’ range, 25’ range)
17th +8/+3 +5 +5 +10 Tricky Spells PFRPG 5/day
18th +9/+4 +6 +6 +11 Ranged legerdemain 3/day (30’ range each)
19th +9/+4 +6 +6 +11 Tricky Spells PFRPG 6/day
20th +10/
+5 +6 +6 +12 Bonus feat - 3

Class Features:
Hit Die: D4+2 D6+2??
Weapons:
All Charlatans are proficient in simple weapons and handguns.
Class skills:
Acrobatics (Dex), Bluff (Cha), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Hypnosis (Cha), Knowledge (ancient languages, forbidden lore, local), Linguistics (Int), Perception (Wis), Perform (Cha), Sleight of Hand (Dex), and a choice of one other skill.
Skill points at each level: 3 + Int Mod

Arcane Weave (Ex):
A Charlatan needs a Charisma score of 10 + the level of the spell to learn and cast a spell.

Starting spells:
Charlatans begin with knowledge of the Prestidigitation spell, plus three other 0-level spells chosen from the Bard spell list.

Constitution (Ex):
The Fortitude save remains the same (DC 10 + spell level), but the non-lethal damage is 1D2 + ½ spell level rounded down (½ becomes 0 so 0 and 1st level spells are 1D2 non-lethal damage).

Arcane school: Illusion
Pfrpg wiz
Skill Focus Feat:
At 1st level, the Charlatan gains Skill focus feat (sleight of hand) as a bonus feat.

Spell Focus Illusion:
At 2nd level, the Charlatan gains Spell Focus (Illusion) feat as a bonus feat.

Ranged Legerdemain:
At 4th level, the Charlatan gains the Arcane Trickster’s Ranged Legerdemain ability once a day with a 10’ range. Her daily uses and range increase at levels 8, 10, 12, 14, 16 and 18 to a maximum range of 30’ three times a day (see Charlatan progression table for details).

Bonus feats:
At 6th, 13th and 20th level, the Charlatan gains a feat to be chosen from the following list: Deceitful, Deft Hands, Diehard (Endurance) Empower Spell, Endurance, Enlarge Spell, Eschew Materials, Extend Spell, Great Fortitude (Improved Great Fortitude), Greatyr Spell Focus: Illusion, Heighten Spell, Improved Counterspell, Lightning Reflexes, Magical Aptitude, Maximize Spell, Mimicry Sounds, Mimicry Voices, Negotiator, Perfect Pitch, Persuasive, Skill Focus, Spell Focus, Spell Penetration (Greater Spell Penetration) Toughness, Widen Spell.

Greater Spell Focus: Illusion
At 9th level, the Charlatan gains the Greater Spell focus (Illusion) feat as a bonus feat. If She has already taken Greater Spell Focus: Illusion, she may take Spell Focus: Enchantment.

Tricky Spells:
At 11th level, the Charlatan gains the Arcane Trickster’s Tricky Spells ability. 2 times a day. Three times a day at 13th level, four times a day at 15th level and five times a day at 17th level.

Shadow Illusion:
At 15th level, the Charlatan gains Shadow Illusion Shadowdancer ability.

Level 0 1st 2nd 3rd 4th 5th 6th
1 4
2 5 2
3 6 3
4 6 3 2
5 6 4 3
6 6 4 3
7 6 4 4 2
8 6 4 4 3
9 6 4 4 3
10 6 4 4 4 2
11 6 4 4 4 3
12 6 4 4 4 3
13 6 4 4 4 4 2
14 6 4 4 4 4 3
15 6 4 4 4 4 3
16 6 5 4 4 4 4 2
17 6 5 5 4 4 4 3
18 6 5 5 5 4 4 3
19 6 5 5 5 5 4 4
20 6 5 5 5 5 5 4
Mysteries of Darkon (AKA Miranda Cornelius' Journal)
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