Collodi, aka Odiare Reload

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Mistmaster
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Collodi, aka Odiare Reload

Post by Mistmaster »

Personally, I think that the Odiare domain and it's Darklord Maligno are a waste on the potential of the original Pinocchio story; So, I'm thinking to rework Odiare in a full-fledged core domain.
First, the name; I'll name it Collodi, from Pinocchio's author's hometown in Italy and his pseudonym.
Then, I'll enlarge it; it will be at least as big as Borca.
It will have a temporal ruler, his Hightness Prince Gian Domenico Mazzanti Sorbelloni Viendalmare, buffonesque corrupt and largeley inept, and his Darklord shall be not other than the Coachman. Yes I mean the one who runs Pleasure Island, and gain money selling kids to work all of theyr life as donkeys in circuses and salt mines.
Feedback will be appreciated, more details will follow.

Collodi
Culture level: Chivalric
Ecology:Full
Climate & Terrain: Temperate on the coast, continental on the interior, Collines, Swamps and Forrests.
Languages:Collodian (Italian), Mordentish, Paridonian.
Religions: Church of Andral of the Morniglord, Cult of Hala, Divinity of Mankind.
Races:Human (Collodian) 88%, Vistani 9%, Elves 2% Other 1%.
Governement:Monarchy.
Ruler:Prince Gian Domenico Mazzanti Sorbelloni Viendalmare.
Darklord:The Coachman (Stefano Barbagallo.)
Analog: Pinocchio/Tuscany early 1800

Capital City: Acchiappacitrulli (N/E, Standard, 11,000 ab.)
Important towns:
Busy Bees Town (L/N, standard 3,000 in), Collodi (N/G, Standard, 8000 in)
Pleasure Island (L/E non standard, 500 in.)
Borders: West, Sea of Sorrows; North, Mordent; East, Valachan; South, Mists.

Domain Overview
Collodi is a land of cultivate hills and thick forrests; a long river, the Narno River flows in the middle of the nation. It touch all the main towns, the old Capital, on the hills, which gave the Princedom its name, the new capital, Acchiappacitrulli, in a vale, in the center of the nation, and it's main port, BusyBees Town, in the mouth of the river. In front of Busy Bees Town we have the infamous Pleasure Island, home of the Core's greatest carnival.
The old town of Collodi it's renowned in the Core for his wood-artisans, it's clock-makers, and it's leather workers.
The Dome of Light, in Collodi, it's the Domain most ancient Temple dedicated to Andral.
A little forest, Hala's Wood, grows neatby Collodi; It's the most ancient shrine of Hala in the region.
The best Inn of the town is The Red Shrimp's Inn.
The much bigger and thicker Fairy's Forest surround the hills on which Collodi lays; it reach the mountain on the norhern borders, and there lives the Elves.
when the forest fade, and the river enlarge, you enter in the territory of the Capital, Acchiappacitrulli; The name means catcher of fools, and the city is so full of brothels, bisques, inns and markets, that many fools are indeed catched.
The Cathedral of the Raven here, is the seat of the head of Andralian Faith.
The New Castle is the current house of Prince Gian Domenico, and it is opulent, extravagant and excessive.
On the South, lie the insidious Assassin's Forrest, dotted of little hamlets and villages;
The Narno River then goes west, towards the sea, were lay Busy Bees Town; A Thriving port and market town, it house a Monastery of the Divinity of Mankind, Hard Work Home.
On the south the assassin's forrest gave way to the Fever Swamp;
a few miles in front of Busy Bee Town we found Pleasure Island; It's the most notorious carnival in the Core, and house Barbagallo Estate, home of the richest man of the domain. The island is notorious also for breeding a race of very intelligent, long living, hightly resistent donkeys.

The People
Collodians are hard working, practical and with a dry humor, and an ever present ironic streak. Generous and pragmatic, they distrust strangers, but don't shun them; Collodians are traders, so, they don't judge a possible customer by his race; (any outcast ranking drop by one, with the exception of Vistani; theyrs increase by one.) The only exception from Collodians hospitality are Vistani; Vistani are thieves, kidnappers, con artists and a lazy lot; They can be fun, but all in all, better keep them out the cities. This is the common attitude of Collodians on Vistani.
All Collodians, even nobility, are expected to have a trade of sort; Even the Prince is a banker, at least in name.
Beggers are seen as pariah, (+1 Outcast ranking) by all save the Church of Andral.
Every Collodian Kid needs to learn his letters, and three years of school is mandatory for every kid from 6 to 9. Many collodians know how write, read and count.
Collodians have a rich oral traditions, and they gather after dark fell, to share stories together.
Collodians do not forget easily, neither kindness, nor wrong; If slandered, they can goto extremes to prove the slanderer wrong; The story of Matteo has became popular in the whole Core: Matteo was an homeless, which leaved helping women with heavy choirs, and changing often farm; One day he complained about the quantity of food he got from a family; The family head invite him at dinner, and gave him a rich feast; however, whem Matteo was full, and ready to go, the family head took out his crossbow, and forced him to keep eating until he exploded.
All in all, Collodians are a good folk, but they do tend to be hightly proud in theyr community achievements; bitter rivalries exist between neighbouring communities, and they can even erupt in small scale wars.

The Famed and the Infamous:


Prince Gian Domenico Mazzanti Sorbelloni Viendalmare:
(Male Middleaged Human, N/E, Aristocratic 3/ Courtier 2.)
Gian Domenico is a buffoon; everything he does is excessive, and he spend enormous quantities of moneys; Luckily for his country, someone fill back his coffers any time he empties them. This means however, that theyr whole country belong, in practice, to one singleperson, Stefano Barbagallo.
The Prince is married, and he has three legitimate kids, and many illegitimate ones; Thanks to his passion for fencing and hunting, he stay fit in spite of his overindulging in food and alcohol.
He call himself a banker, but, as greed as he is, hemakes very little money; but he is always ready to finance people who claims to be able toenrich him, even if he will try to take advantage from them in a very evident and poor fashion.

Giuseppe Geppetto

(Male old Human, N/G, Expert 10)
One of the most skilled carpenters in Collodi, and one of the more renowned Artisans of the Core,
Giuseppe Geppetto is a toymaker, a clock-maker, and a carpenter of growing fame; He is on friendly terms with the Blue Fairy and the Elves of Fairy Forest, which give to him only theyr wonderous wood. A widower, and childless, back when Collodi wasn't part of Ravenloft, his generosity towards kids gained him the friendship of the Blue Fairy, which transformed a puppet he carved with the wood of her forest in aliving puppet; He called the puppet boy Milegno, a portmanteau between the name Mileno and the word Legno, collodian for wood. Right before Collodi was swept in the Mist, Milegno achieved humanity, and a real human body; he took the name Mileno, from there on; Instead, his Pupped body stayed as puppet, a memory of what he was. To Giuseppe eternal costernation once Collodi become a domain, the Dark Powers granted a soul to the wooden body of puppet-Milegno; born from the worst facets of Mileno's character, burning with jelousy, he tried to kill his human "brother", only to be stopped by Giuseppe;
Giuseppe does not hate Milegno, who now calls himself Maligno, he still loves him as a son, but, to protect his son, he called for the help of the Blue Fairy, which, while weakened in Ravenloft, is still a powerfull force of good; she suggested him to give Mileno brothers and sisters to help him, and he created fifteen more puppets; Three earned theyr humanity, three are still puppets, and are trying to do the same; The other six, however fell under the malevolent power of Maligno, and joined him as his companions; Giuseppe mourns the loss of each of those "children" but he still believe they can be saved. He will gladily pay people to capture his wayfadrd sons and bring them to him; He will repair every of them if asked to, even if they then betray him. (Note that Geppetto's Puppets are not Carrionettes, but uniques constructs)
His children are: Mileno, 13 years old, N/G Rogue 3/Expert 1; Caterina, C/G, 12 years old, Sorcerer 3/Expert 1; Francesco 11 years old N/G, Fighter 2/Expert 1; Giovanni 10 years old L/G Paladin 1/Expert 1; Carlo, Unique Construct,C/G, look as a ten years old human boy, excepted for pointed nose; Maria, Unique Construct, C/G look as a ten year old human girl, except for chicks and nose; Anna, Unique Construct N/G, innocent, look as a ten year old human girl, except for her hair. For the Lost Children, look at Maligno Entry.

Maligno
Unique Construct, C/E Rogue 6;
Maligno looks like a human boy of ten years, except for his pointy nose, and pointy feet and armpits. He is moody, cruel, lazy, disloyal, greed and untrustworhty, hates adults and those he calls goody-two-shoes, kids which actually mind adults. Maligno wants to destroy adults, but as the darklord of Collodi is a children-hating adult, his plan are doomed to fail; He commands a band of six other puupts, his "siblings" whiche he corrupted; Of them, only three share is whicknedness thought: Devil, Brute and Nera (Giuseppe actually christened them Davide, Bruno and Rosa); Devil is a red skinned L/E unique construct, Wizard 4 ; He is cunning and methodic, and has had another carpenter reworked his boysh appaereance in that of a devil-child.
Brute is almost medium sized, and is painted of green; slow-witted, but surprisingly powerfull, is a C/E Barbarian 4 Unique Construct.
Nera paint his lips and nails black, but still look as a ten years old girl, if a disturbing one; she is an Unique Construct N/E Bard 4.
Lorenzo, Beatrice and Luigi are the more recent puppets to join Maligno; They are not corrupted yet;
Lorenzo is L/N, and was Devil's twin, they were carved out the same log; Before his brother had himself reworked they were identical;
Beatrice is the N twin of Rosa, while C/N Luigi is the youngest of them all, and heis very disturbed by the cruelty of his siblings; He could ran back home, if given the possibility.

The Cat and the Fox
Gideon and John Fowlfellows are a couple of theves and con-artist, in league with Barbagallo;
as a reminding of his power and a token of his generousity, he twisted the nature of the two:
Gideon is a Catwere, is true form is that of a grey, scrawny cat; John is a Foxwere, is true form that of a red fox; They can take an hybrid form too, but they must spend at least 8 hours every day in theyr animal forms; Both are Third level N/E Rogues; Gideon is mute, leaving the talking to the very silver-tongued John; They often works as propaganda agents for Pleasure Island.

Stromboli
Male Caliban N/E, Large size. Sorcerer 3/ Rogue 3
Stromboli is not a Vistani even if he dresses like one; His father was cursed by a vistana, a Witch named Magda, but his mother appeased her; She rose Stromboli as one of her children; His curse give him an ogrish fearsome aspect, and his face his,covered by a thick, black beard, impossible to shave; Everytime he is enraged, he spits fire; He have a small cadre of puppets, who hi stole from Giuseppe Geppeto before he could animate them; The Dark Powers animated them for him, and they obey him, but they fear and shun him; anytime someone shows him some form ofkindness andbarevery, he burst in sneezes, and he felt compelled to kindness; The sad thing is that almost all shun him as they see him as a freakish Vistani; If more people showed him goodness at least towards other, he could probably redeem himself; His Great Puppet Theater is quite a famous show in all the domain of Collodi, and he did exibit in Borca, too.

The Green Fisherman

Male Skrag Ranger 1, Large Giant C/E
Once an a brutish henchman of the Coachman, named Gastone, he was punished for a failure, since he let a child escape from Pleasur Island; He was twisted in a Sea-Troll, and since then he hunts both for fish and sailors, on the coast near Busy Bee Town.

The Judge Antonio Scimmione
Corrupted and dumb, Antonio Scimmione is the head magistrate in Acchiappacitrulli, and, insted to apply the law, he use his power to amuse the prince, arrest Barbagallo's enemies, and enrich himselfwith bribes. In truth, he hides a secret, he is not a human; he is a polymorphed awakened Ape, whiche Barbagallo made his own trusted judge. (Awakened Ape in human shape, Male Expert N/E)

Jiminy Cricket
Fine magical beast, (Shapeshifter) Sorcerer 1, L/G
Jiminy Cricket is a Wise Cricket, a magical race of crickets which helps the Blue Fairy to keep children on the right path; Jiminy was Milegno and then Mileno conscience; He take his duties very seriously, and he is always on watch against the machinations of Maligno, the Coachman, and theyr minions. He can offer himself to guide and help any person who he judges trustworty.

The Blue Fairy
Unique Fairy (Shapeshifter) L/G Sorcerer 10
A powerful Fairy lady, she has protected children in the Princedom of Collodi since many centuries; In Ravenloft, she avoided corruption by the Dark Powers, and she became something else: a Light Lord; As the Lightlord, she has the power to balance Barbagallo's evilness, but she can't leave her forest if she isn't summoned by someone during the monthly night the Star of Wishes is visible in the sky, or by someone who have earned one of tokens. She is burdened by the necessity of let people earn theyr happiness, and she must correct her protects, when they stray from the right path. This leave her unable to ease the sufferings of many people, and to impose punishment and quests to those who needs to reddem themselfs; Still she is Barbagallo greatest thorn in the side. (The concept of Lightlord is an idea of mine; while Darklords are cursed, Lightlords have a burden, a self imposed limitation, and they can pass the burden to very good people ready and willing to make the sacrifice.)

Lampwick
(Male Magical Beast, Shapeshifter, C/N, Rogue 3.)
A victim of the Coachaman before the Mist came, he was aided by his old friend Milegno (Maligno ) and the Blue Fairy to cash on the curse of the Coachman,and gain his humanity back; His true form is still that of a Pleasure Island Donkey, but he can take human form and retain it as long as he behaves; When he misbehaves,he is forced in Donkey form for a maximum to 24 hours and a minimum of 1 hour.
Lampwick lives with the Geppetto family.

Monstro
Colossal Awaken Animal; L/E 20 HD.
The unholy cross of a Shark and a Sperm Whale, Monstro is the Guardian of Pleasure Island; He swallow whole any who trys to arrive on the island or leave it without Barbagallo's permission.
This fearsome sea monster is Barbagallo's ultimate weapon against any sea-faring enemy or merchant rival; He can create more, should the current one be slayed.

The Ringmaster
Achille Malestri ,Male Ranger (Beastmaster) 4 N/E, is one of Barbagallo's key henchmen; his circus feature many of Pleasure Island Donkeys, and it's a traveling propaganda for the luctous trade; Malestri is also Barbagallo's personal body-hunter, and he pursue anyone who manages to escape from Pleasure Island.


The Darklord

Stefano Barbagallo (The Coachman)

Male old Human N/E Transmutator 13 (108 HP)
Speed:30
Initaitive:+2 (+7 on Pleasure Island)
Armor Class:30 (35 on Pleasure Island) (+2 Dex, +5 Natural Armor Amulet, +5 Ring of Protection, +8 Braciers of Armor)
Space/Reach:5/ 5 (15 with his whip.)
Combat Manouver Defense/Combat Manouver Bonus:+19/+8
Str:14, Dex:10 (12), Con:16 (20), Int:20 (26), Wis:15, Cha 16.
Saving Throws: Tem:+9, Ref:+5, Wil:+10 (15 on Pleasure Island)
Special Qualities: Speak with Animals (Continous); Benign Face, Limitless Resources, D.R. 15/ Feywood,
S.R. 25, Curse of the Darklord, Acane Bond, School Specialization
Special Attacks: Children Hater, True Polimorph, Harsh Punishment, Charme on Person, Closing Borders, Baleful Polymopher.
Attack: Melee: +3 Strangler Barbed Whip +11/+6, reach 15; Crit. 19/20 x2; Damage 1d4+5 and Grappled (+15 CMB, 35 CMD), slashing .
Distance: +2 Poisoned Heavy Crossbow +9, Reach 24, Crit.19/20x2; Damage 1d10+2 and Poisoned (Tem 18 Negate, 1d4 Str every roundx10 rounds, 3 saves Cure).
Skills:Animal Handling +19 (+24 on Pleasure Island), Appraise:+24, Deceit:+19 (+24 as the Coachman), Diplomacy: +19 (+24 as the Coachman), Intimidate +19(+24 on Pleasure Island), Intuition:+18, Knowledge (Arcane)+24, Knowledge (Dungeon)+24, Knowledge (Geography)+24, Knowledge (Local)+24 (+30 on Collodi), Knowledge (Nature)+30, Perception +18, Spellcraft+24, Using Magical Device:+19, Profession (Merchant) +23.
Feats:Combat Casting, Distanced Spell, Excluding Components, Extended Spell,, Maximized Spell, Piercieng Spell, Quickened Spell, Scribe Scrolls, Spell Focus (Transmutation), Spell Specialized (Transmutation) Superior Combat Casting, Superior Spell Focus (Transmutation), Superior Spell Specialized (Transmutation),Superior Unstoppable Spell, Unstoppable Spell, .
Spells:4/6/6/6/6/4/3/2 SL:13 (15 Transmutation), DC Saving Throws :18+Spell Level (+2 Trasmutation). Concentration:+27 (+32 on Pleasure Island).
Forbidden Schools: Divination and Conjuration (in Red), Specialized School (Trasmutation (In Yellow)
Tipical Prepared Spells: 0.Detect Magic, Magic Hand, Prestidigitation.
1:Burning Hands, Enlarge Person, Magic Fang, Magic Missile, Reduce Person, Vanish.
2:Bull's Strenght, Charme Person, Disguise Self, Distanced Shocking Grasp (30 feet), Eagle's Splendor,, Invisibility.
3:Dispel Magic, Monstruous Extremities,Spiked Pit, Stunning Barrier,Greater, Suggestion.
4: Charm Monster, Earth Glide, Mnemonic Enhancer, Phantom Chariot, Reduce Person,Mass, True Form.
5: Baleful Polymorph (Quickened, Piercieng), Break Enchantement, Dominate Person, Telekinesis.
6:Disintegrate, Flesh to Stone,, Mage's Elucubration.
7:Piercieng Disintegrate, Limited Wish.
Challenge Rating: 17
Proprieties: Intelligent +3 Strangling Whip, N/E, Int 20, Wis 15, Cha 16, Ego 25, +8 Braciers of Armor, Ring of Protection+5, Practical Rackpack, Boots of Grace +2, Band of Intellect +6, Amulet of Natural Armor +5. 1 scroll of every wizard spell existing from level 0 up to four.

Background:
Stefano Barbagallo was born in Busy Bees Town, 70 years before Collodi was sucked by the Mist, the first son in a numberous family; His father Giovanni Barbagallo, was a coachman, and he had to forfait his childhood to help his father; He grow up resentfull of his younger siblings, which enjoyed , and he started to loathe children in general; When he was already a young adult, he was apprenticed by a wizard, who recognized his hidden talents for Trasmutation; Barbagallo stusied many years, and became a powerfull wizard; When he emerged from hestusies, however his youth was gone; Bitter and enraged, Barbagallo sworn to regain what he had lost, and decided to achieve that destroying children's life; First, he worked to enrich himself, becoming the richest man in Collodi; Than, he endepted Prince Giandomenico with himself obtaining many privileges, first of all, total autonomy of the little island in front of Busy Bees Town, which he renamed Pleasure Island; Here he builded a great permanent carnival, and started to lure in that children of all Collodi, with promises of studyfree and dutyfree life; He enjoyed doing that on person, getting known as the Caochman, driver of the Carriage whiche collected willing children; on pleasure Islands kids were free to enjoyany kind of entertainment, for a while; than, the magic of Barbagallo kicked in, turning the kids in a magical race of Donkeys; Barbagallo sold the Donkeys to circuses, mines, fams and other hard works, and used the energy collected from the kids youth to restore his own; One day, the parents of missing kids traveled to Pleasure Island, in serch of them; Barbagallo hosted them in his estate, appearing willing to help them, and sincerly moved from theyr worrying; But it was a ruse; the sadistic man offered the kid's parents theyr own kids in the form of roast, for eating; Then he mocked them reavealing them the truth in front of Prince Giandomenico and other debauched guests; finally, he turned the broken parents in dogs, and had them tossed to Monstro to eat them. This final cruelty, endorsed by the rulingclass of Collodi made the entire Princedom getting swallowed by the Mists.

Current Sketches
Barbagallo continues is activities, and he is now one of the richest man in the core; however, now there are splinters in his wheel; is pleasure island dosen't work perfectly like before any more; kids which are not really wicked often don't fell for the spell, or even if, not completly; they often manages to escape, and warn off kids from him; Plus, for three days, every year, the spell wear off; if the children manage to reach Pleasure Island, and drink from Barbagallo's own Spring of Youth, before midnight of the third day, they get freed from the curse (on various degree, from completly to partially, like Lampwhick), and Barbagallo became a donkey himself for a month; He hates this humiliation, but he is almost unable to prehent it, as his most powerfull magic do not work on those children, he is phisically hampered from damaging them, and his henchmen fell to a magical stasis in those three days, and are forced to act as the were lawful/good in the month following; they stays loyal to Barbagallo, however, so his empire do not crumble when he is incapacitated. Pluse, while his body is still youthfull, thanks to his spring, he still look as an old man; nothing can disguise his age for more than thirteen minutes, every day.;

Combat
Barbagallo usually leave dirty work to his henchmen; in the three days he must face his curse,
he retain his Child Hater and Harsh punishment ability, even if he can do only non-letal damage;

Special Abilities:
Benign Face: When posing as the harmless Coachman, collecting kids, every children (or child-like creature, included puppets and Halflings) starting attitude towards him is friendly, and he got +5 bonus to Diplomacy and Deceit attempts.
Children Hater: +2 Hit, Damage, Spell Saving Throws DCs Special Ability's DC, against Children and Childlike creature (Included puppets and Halflings)
Harsh Punishment: Using his Whip, he can use Intimidate Bonus for a single attack, which inflict damage as usual, against any children, childlike-being, henchman, or animal in his reach, once for encounter. If the victim fail a Will Save against DC 30 Barbagallo can inflict upon it on of this condition: Shaken, Frightened, Confused or Paralized (for 13 minutes).
Baleful Polymorpher: Barbagallo can forget any prepared spellslot (for a total of five level, or more) to cast Baleful Polymorph; If he prepares the spell regularly, he can modify it with any Metamagic feat he has, without changing his effective slot level; On Pleasure Island he can ignore immunities to the spell.
True Polymorph: 8 time a Day, on any creature, he can change everyone in every other creature; DC 30 Will Save negate, at will on Pleasure Island, and he can ignore immunities.
Charme on Person, at will, works on any childlike creature, included Halflings and Puppets. Will Negate DC 25, 30 on Pleasure Island.
Limitless Resources: Thanks to his riches Barbagallo has access on any item given reasonable time. (reflected on his properties)

Lair:
Pleasure Island is a perpetual carnival, holding great stables, a market, a palace, inns, and an harbour; Barbagallo knows every hidden passage and shortcut in the island, and in it's building.
On The Island he has a bonus of 5 on any Charisma based check, +5 to in initiative, +5 to AC, +5 to will saves.
It's a Sinkole of Evil Rank 3 With the oblivion and fear taint.

Closing the Border:
If someone tries to leave or enter Collodi when the Borders are closed the person start to laught and can only retreat from the border. Only totally mindless creature are immune to the effect.
Barbagallo can't close the border when turned in a Donkey.
Last edited by Mistmaster on Thu Oct 19, 2017 7:28 am, edited 2 times in total.
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Re: Collodi, aka Odiare Reload

Post by The Lesser Evil »

I always thought a good potential use of Odiare was a Lord of the Flies type scenario.
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Yes, but I wanted to stay close to the original source.
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Re: Collodi, aka Odiare Reload

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Collodi
Culture level: Chivalric
Ecology:Full
Climate & Terrain: Temperate on the coast, continental on the interior, Collines, Swamps and Forrests.
Languages:Collodian (Italian), Dementlieuse, Paridonian.
Religions: Cult of the Morniglord, Church of Ezra, Divinity of Mankind.
Governement:Monarchy.
Ruler:Prince Gian Domenico Mazzanti Sorbelloni Viendalmare.
Darklord:The Coachman Stefano Barbagallo.
Analog: Pinocchio/Tuscany early 1800

Capital City: Acchiappacitrulli (N/M, Standard, 11,000 ab.)
Important towns:
Busy Bees Town (L/N, standard 3,000 ab), Collodi (N/B, Standard, 8000 ab)
Pleasure Island (L/M, non standard, 500 ab.)
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Collodi
Culture level: Chivalric
Ecology:Full
Climate & Terrain: Temperate on the coast, continental on the interior, Collines, Swamps and Forrests.
Languages:Collodian (Italian), Dementlieuse, Paridonian.
Religions: Cult of the Morniglord, Church of Ezra, Divinity of Mankind.
Races:Human (Collodian) 88%, Vistani 10%, Other 2%.
Governement:Monarchy.
Ruler:Prince Gian Domenico Mazzanti Sorbelloni Viendalmare.
Darklord:The Coachman Stefano Barbagallo.
Analog: Pinocchio/Tuscany early 1800

Capital City: Acchiappacitrulli (N/M, Standard, 11,000 ab.)
Important towns:
Busy Bees Town (L/N, standard 3,000 ab), Collodi (N/B, Standard, 8000 ab)
Pleasure Island (L/M, non standard, 500 ab.)
Borders: West, Sea of Sorrows; North, Mordent; East, Valachan; South, Mists.

Domain Overview
Collodi is a land of cultivate hills and thick forrests; a long river, the Narno River flows in the middle of the nation. It touch all the main towns, the old Capital, on the hills, which gave the Princedom its name, the new capital, Acchiappacitrulli, in a vale, in the center of the nation, and it's main port, BusyBees Town, in the moutho of the river. In front of Busy Bees Town we have the infamous Pleasure Island, home of the Core's greatest carnival.
The old town of Collodi it's renowned in the Core for his wood-artisans, it's clock-makers, and it's leather workers.
The Dome of Light, in Collodi, it's the Domain most anciente Temple, dedicated to the Morning Lord.
Continue.....
Feedback would be very appreciated.
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Re: Collodi, aka Odiare Reload

Post by The Lesser Evil »

That collection of religions interest me. I'm curious to see where you go with how they took root in your domain, (and of the general history of the domain itself.) How much of a direct connection with Gothic Earth will you be keeping? And will you be keeping Maligno around as a lesser villain rather than the darklord?
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Re: Collodi, aka Odiare Reload

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On Maligno, I'm thinking on it; Gothic Earth, while interesting, it's not a great favourite of mine; So, I think Collodi don't come from Gothic Earth; About the Religions, I think I'm going to replace Ezra with Hala; The Morning Lord in lieu of the catholic church, Hala is the Pagan influence in Rural Tuscany, and the Divinity of Mankind is due by Paridonian influence, which mirror historical British influnce on risugimental Tuscany and Italy.
Thanks for your feedback.
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Re: Collodi, aka Odiare Reload

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I can see how dumping Ezra might work for the domain. That way you wouldn't have to mess with canon to get the religious analog you're working for.

The Church of Andral (a faith all but extinct in Barovia) or the Church Belenus (the dominant faith of Tepest and Nidala) may be a better fit for an organized establishment than the Morninglord. The Morninglord is a Chaotic, almost anti-establishment religion of liberation in Ravenloft.

I imagine Collodi's Belenus might consider the burnings in Nidala and Tepest to be horrible abominations. (If you go with the Morninglord, they may have mixed feelings about the chaotic nature of the Morninglord's worship in Barovia. But OTOH, they may secretly approve of the movement against a godless tyrant- the Morninglord does have a few paladins.)

(Incidentally, if you were curious on having an Orthodox equivalent, Belenus is venerated as Yarilo in the faux-Russian domain of Okraina- see Quoth the Raven #2. This version is decidedly less fanatical than Belenus in Nidala and Tepest. It also has a more formally institutionalized presence.
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Everytime I think to the Morninglord I think of Pelor and thus I cast him as N/G; probably you are right Andral or a less fanatic version of Belenus will work better; Those are good ideas, thank you for your feedback.
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Collodi
Culture level: Chivalric
Ecology:Full
Climate & Terrain: Temperate on the coast, continental on the interior, Collines, Swamps and Forrests.
Languages:Collodian (Italian), Dementlieuse, Paridonian.
Religions: Church of Andral of the Morniglord, Cult of Hala, Divinity of Mankind.
Races:Human (Collodian) 88%, Vistani 9%, Elves 1% Other 1%.
Governement:Monarchy.
Ruler:Prince Gian Domenico Mazzanti Sorbelloni Viendalmare.
Darklord:The Coachman (Stefano Barbagallo.)
Analog: Pinocchio/Tuscany early 1800

Capital City: Acchiappacitrulli (N/M, Standard, 11,000 ab.)
Important towns:
Busy Bees Town (L/N, standard 3,000 ab), Collodi (N/B, Standard, 8000 ab)
Pleasure Island (L/M, non standard, 500 ab.)
Borders: West, Sea of Sorrows; North, Mordent; East, Valachan; South, Mists.

Domain Overview
Collodi is a land of cultivate hills and thick forrests; a long river, the Narno River flows in the middle of the nation. It touch all the main towns, the old Capital, on the hills, which gave the Princedom its name, the new capital, Acchiappacitrulli, in a vale, in the center of the nation, and it's main port, BusyBees Town, in the mouth of the river. In front of Busy Bees Town we have the infamous Pleasure Island, home of the Core's greatest carnival.
The old town of Collodi it's renowned in the Core for his wood-artisans, it's clock-makers, and it's leather workers.
The Dome of Light, in Collodi, it's the Domain most ancient Temple dedicated to Andral.
A little forest, Hala's Wood, grows neatby Collodi; It's the most ancient shrine of Hala in the region.
The best Inn of the town is The Red Shrimp's Inn.
The much bigger and thicker Fairy's Forest surround the hills on which Collodi lays; it reach the mountain on the norhern borders, and there lives the Elves.
when the forest fade, andthe river enlarge, youenter in the territory of the Capital, Acchiappacitrulli; The name means catcher of fools, and the city is so full of brothels, bisques, inns and markets, that many fools are indeed catched.
The Cathedral of the Raven here, is the seat of the head of Andralian Faith.
The New Castle is the current house of Prince Gian Domenico, and it is opulent, extravagant and excessive.
On the South, lie the insidious Assassin's Forrest, dotted of little hamlets and villages;
The Narno River then goes west, towards the sea, were lay Busy Bees Town; A Thriving port and market town, it house a Monastery of the Divinity of Mankind, Hard Work Home.
On the south the assassin's forrest gave way to the Fever Swamp;
a few miles in front of Busy Bee Town we found Pleasure Island; It's the most notorious carnival in the Core, and house Barbagallo Estate, home of the richest man of the domain. The island is notorious also for breeding a race of very intelligent, long living, hightly resistent donkeys.

The People
Collodians are hard working, practical and with a dry humor, and an ever present ironic streak. Generous and pragmatic, they distrust strangers, but don't shun them; Collodians are traders, so, they don't judge a possible customer by his race; (any outcast ranking drop by one, with the exception of Vistani; theyrs increase by one.) The only exception from Collodians hospitality are Vistani; Vistani are thieves, kidnappers, con artists and a lazy lot; They can be fun, but all in all, better keep them out the cities. This is the common attitude of Collodians on Vistani.
All Collodians, even nobility, are expected to have a trade of sort; Even the Prince is a banker, at least in name.
Beggers are seen as pariah, by all save the Church of Andral.
Every Collodian Kid needs to learn his letters, and three years of school is mandatoru for every kid from 6 to 9. Many collodians know how write, read and count.
Collodians have a rich oral traditions, and they gather after dark fell, to share stories together.
Collodians do not forget easily, neither kindness, nor wrong; If slandered, they can goto extremes to prove the slanderer wrong; The story of Matteo has became popular in the whole Core: Matteo was an homeless, which leaved helping women with heavy choirs, and changing often farm; One day he complained about the quantity of food he got from a family; The family head invite him at dinner, and gave him a rich feast; however, whem Matteo was full, and ready to go, the family head took out his crossbow, and forced him to keep eating until he exploded.
All in all, Collodians are a good folk, but they do tend to be hightly proud in theyr community achievements; bitter rivalty exist between neighbouring communities, andthey can erupt even in small scale wars.
Coninue,
Feedback would be very appreciated.
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Re: Collodi, aka Odiare Reload

Post by The Lesser Evil »

This is a real neat little domain here. Considering how much beggars and those without trades are looked down upon, I might increase their outcast rating by 1 (aside from the Clergy, whom don't share those prejudices.) This would also go with the theme of delinquent kids being frowned upon by the adults- and thus they tend to run off to Paradise Island.

On another note, the talk of Pleasure Island and especially Busy Bees reminds me of Disneyland and Walt Disney (or more specifically, Brisbyland and Roy Brisby, from the Venture Bros or maybe Grant Walker and his theme park Oceania in the Batman: The Animated Series episode, "Deep Freeze") Either Grant or Roy Brisby might be good to take aspects (an aging entertainment mogul who exploits cheap labor but whom ultimately seeks some way to rekindle his youth). It would make for an ironic curse- he fruitlessly seeks that which everybody around him has, making everybody he exploits have something that he will never have for himself.
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Busy Bees Town is actually a free translation of the original Pinocchio Book's Paese delle Api Industriose (Indoustrious Bees Country sounded too much like a mouthfull). Pleasure Island, from the Disney movie, appealed me more than Country of Toys(Paese dei Balocchi), as a name. And you are actually giving me sound advice for my Darklord, thank you very much and the bit on the outcast ranking for beggars make sense.
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Collodi
Culture level: Chivalric
Ecology:Full
Climate & Terrain: Temperate on the coast, continental on the interior, Collines, Swamps and Forrests.
Languages:Collodian (Italian), Dementlieuse, Paridonian.
Religions: Church of Andral of the Morniglord, Cult of Hala, Divinity of Mankind.
Races:Human (Collodian) 88%, Vistani 9%, Elves 1% Other 1%.
Governement:Monarchy.
Ruler:Prince Gian Domenico Mazzanti Sorbelloni Viendalmare.
Darklord:The Coachman (Stefano Barbagallo.)
Analog: Pinocchio/Tuscany early 1800

Capital City: Acchiappacitrulli (N/M, Standard, 11,000 ab.)
Important towns:
Busy Bees Town (L/N, standard 3,000 ab), Collodi (N/B, Standard, 8000 ab)
Pleasure Island (L/M, non standard, 500 ab.)
Borders: West, Sea of Sorrows; North, Mordent; East, Valachan; South, Mists.

Domain Overview
Collodi is a land of cultivate hills and thick forrests; a long river, the Narno River flows in the middle of the nation. It touch all the main towns, the old Capital, on the hills, which gave the Princedom its name, the new capital, Acchiappacitrulli, in a vale, in the center of the nation, and it's main port, BusyBees Town, in the mouth of the river. In front of Busy Bees Town we have the infamous Pleasure Island, home of the Core's greatest carnival.
The old town of Collodi it's renowned in the Core for his wood-artisans, it's clock-makers, and it's leather workers.
The Dome of Light, in Collodi, it's the Domain most ancient Temple dedicated to Andral.
A little forest, Hala's Wood, grows neatby Collodi; It's the most ancient shrine of Hala in the region.
The best Inn of the town is The Red Shrimp's Inn.
The much bigger and thicker Fairy's Forest surround the hills on which Collodi lays; it reach the mountain on the norhern borders, and there lives the Elves.
when the forest fade, andthe river enlarge, youenter in the territory of the Capital, Acchiappacitrulli; The name means catcher of fools, and the city is so full of brothels, bisques, inns and markets, that many fools are indeed catched.
The Cathedral of the Raven here, is the seat of the head of Andralian Faith.
The New Castle is the current house of Prince Gian Domenico, and it is opulent, extravagant and excessive.
On the South, lie the insidious Assassin's Forrest, dotted of little hamlets and villages;
The Narno River then goes west, towards the sea, were lay Busy Bees Town; A Thriving port and market town, it house a Monastery of the Divinity of Mankind, Hard Work Home.
On the south the assassin's forrest gave way to the Fever Swamp;
a few miles in front of Busy Bee Town we found Pleasure Island; It's the most notorious carnival in the Core, and house Barbagallo Estate, home of the richest man of the domain. The island is notorious also for breeding a race of very intelligent, long living, hightly resistent donkeys.

The People
Collodians are hard working, practical and with a dry humor, and an ever present ironic streak. Generous and pragmatic, they distrust strangers, but don't shun them; Collodians are traders, so, they don't judge a possible customer by his race; (any outcast ranking drop by one, with the exception of Vistani; theyrs increase by one.) The only exception from Collodians hospitality are Vistani; Vistani are thieves, kidnappers, con artists and a lazy lot; They can be fun, but all in all, better keep them out the cities. This is the common attitude of Collodians on Vistani.
All Collodians, even nobility, are expected to have a trade of sort; Even the Prince is a banker, at least in name.
Beggers are seen as pariah, (+1 Outcast ranking) by all save the Church of Andral.
Every Collodian Kid needs to learn his letters, and three years of school is mandatory for every kid from 6 to 9. Many collodians know how write, read and count.
Collodians have a rich oral traditions, and they gather after dark fell, to share stories together.
Collodians do not forget easily, neither kindness, nor wrong; If slandered, they can goto extremes to prove the slanderer wrong; The story of Matteo has became popular in the whole Core: Matteo was an homeless, which leaved helping women with heavy choirs, and changing often farm; One day he complained about the quantity of food he got from a family; The family head invite him at dinner, and gave him a rich feast; however, whem Matteo was full, and ready to go, the family head took out his crossbow, and forced him to keep eating until he exploded.
All in all, Collodians are a good folk, but they do tend to be hightly proud in theyr community achievements; bitter rivalries exist between neighbouring communities, and they can even erupt in small scale wars.

The Famed and the Infamous:


Prince Gian Domenico Mazzanti Sorbelloni Viendalmare:
(Male Human, N/E, Aristocratic 3/ Courtier 2.)
Gian Domenico is a buffoon; everything he does is excessive, and he spend enormous quantities of moneys; Luckily for his country, someone fill back his coffers any time he empties them. This means however, that theyr whole country belong, in practice, to one singleperson, Stefano Barbagallo.
The Prince is married, and he has three legitimate kids, and many illegitimate ones; Thanks to his passion for fencing and hunting, he stay fit in spite of his overindulging in food and alcohol.
He call himself a banker, but, as greed as he is, hemakes very little money; but he is always ready to finance people who claims to be able toenrich him, even if he will try to take advantage from them in a very evident and poor fashion.

Giuseppe Geppetto
(Male Human, N/G, Expert 10)
One of the most skilled carpenters in Collodi, and one of the more renowned Artisans of the Core,
Giuseppe Geppetto is a toymaker, a clock-maker, and a carpenter of growing fame; He is on friendly terms with the Blue Fairy and the Elves of Fairy Forest, which give to him only theyr wonderous wood. A widower, and childless, back when Collodi wasn't part of Ravenloft, his generosity towards kids gained him the friendship of the Blue Fairy, which transformed a puppet he carved with the wood of her forest in aliving puppet; He called the puppet boy Milegno, a portmanteau between the name Mileno and the word Legno, collodian for wood. Right before Collodi was swept in the Mist, Milegno achieved humanity, and a real human body; he took the name Mileno, from there on; Instead, his Pupped body stayed as puppet, a memory of what he was. To Giuseppe eternal costernation once Collodi become a domain, the Dark Powers granted a soul to the wooden body of puppet-Milegno; born from the worst facets of Mileno's character, burning with jelousy, he tried to kill his human "brother", only to be stopped by Giuseppe;
Giuseppe does not hate Milegno, who now calls himself Maligno, he still loves him as a son, but, to protect his son, he called for the help of the Blue Fairy, which, while weakened in Ravenloft, is still a powerfull force of good; she suggested him to give Mileno brothers and sisters to help him, and he created fifteen more puppets; Three earned theyr humanity, three are still puppets, and are trying to do the same; The other six, however fell under the malevolent power of Maligno, and joined him as his companions; Giuseppe mourns the loss of each of those "children" but he still believe they can be saved. He will gladily pay people to capture his wayfadrd sons and bring them to him; He will repair every of them if asked to, even if they then betray him. (Note that Geppetto's Puppets are not Carrionettes, but uniques constructs)
His children are: Mileno, 13 years old, N/G Rogue 3/Expert 1; Caterina, C/G, 12 years old, Sorcerer 3/Expert 1; Francesco 11 years old N/G, Fighter 2/Expert 1; Giovanni 10 years old L/G Paladin 1/Expert 1; Carlo, Unique Construct,C/G, look as a ten years old human boy, excepted for pointed nose; Maria, Unique Construct, C/G look as a ten year old human girl, except for chicks and nose; Anna, Unique Construct N/G, innocent, look as a ten year old human girl, except for her hair. For the Lost Children, look at Maligno Entry.

Continue,
Feedback would be very appreciated.
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Re: Collodi, aka Odiare Reload

Post by Joël of the FoS »

I ws never a fan of Odiare, but this reboot is fun.
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Re: Collodi, aka Odiare Reload

Post by Mistmaster »

Collodi
Culture level: Chivalric
Ecology:Full
Climate & Terrain: Temperate on the coast, continental on the interior, Collines, Swamps and Forrests.
Languages:Collodian (Italian), Dementlieuse, Paridonian.
Religions: Church of Andral of the Morniglord, Cult of Hala, Divinity of Mankind.
Races:Human (Collodian) 88%, Vistani 9%, Elves 1% Other 1%.
Governement:Monarchy.
Ruler:Prince Gian Domenico Mazzanti Sorbelloni Viendalmare.
Darklord:The Coachman (Stefano Barbagallo.)
Analog: Pinocchio/Tuscany early 1800

Capital City: Acchiappacitrulli (N/M, Standard, 11,000 ab.)
Important towns:
Busy Bees Town (L/N, standard 3,000 ab), Collodi (N/B, Standard, 8000 ab)
Pleasure Island (L/M, non standard, 500 ab.)
Borders: West, Sea of Sorrows; North, Mordent; East, Valachan; South, Mists.

Domain Overview
Collodi is a land of cultivate hills and thick forrests; a long river, the Narno River flows in the middle of the nation. It touch all the main towns, the old Capital, on the hills, which gave the Princedom its name, the new capital, Acchiappacitrulli, in a vale, in the center of the nation, and it's main port, BusyBees Town, in the mouth of the river. In front of Busy Bees Town we have the infamous Pleasure Island, home of the Core's greatest carnival.
The old town of Collodi it's renowned in the Core for his wood-artisans, it's clock-makers, and it's leather workers.
The Dome of Light, in Collodi, it's the Domain most ancient Temple dedicated to Andral.
A little forest, Hala's Wood, grows neatby Collodi; It's the most ancient shrine of Hala in the region.
The best Inn of the town is The Red Shrimp's Inn.
The much bigger and thicker Fairy's Forest surround the hills on which Collodi lays; it reach the mountain on the norhern borders, and there lives the Elves.
when the forest fade, andthe river enlarge, youenter in the territory of the Capital, Acchiappacitrulli; The name means catcher of fools, and the city is so full of brothels, bisques, inns and markets, that many fools are indeed catched.
The Cathedral of the Raven here, is the seat of the head of Andralian Faith.
The New Castle is the current house of Prince Gian Domenico, and it is opulent, extravagant and excessive.
On the South, lie the insidious Assassin's Forrest, dotted of little hamlets and villages;
The Narno River then goes west, towards the sea, were lay Busy Bees Town; A Thriving port and market town, it house a Monastery of the Divinity of Mankind, Hard Work Home.
On the south the assassin's forrest gave way to the Fever Swamp;
a few miles in front of Busy Bee Town we found Pleasure Island; It's the most notorious carnival in the Core, and house Barbagallo Estate, home of the richest man of the domain. The island is notorious also for breeding a race of very intelligent, long living, hightly resistent donkeys.

The People
Collodians are hard working, practical and with a dry humor, and an ever present ironic streak. Generous and pragmatic, they distrust strangers, but don't shun them; Collodians are traders, so, they don't judge a possible customer by his race; (any outcast ranking drop by one, with the exception of Vistani; theyrs increase by one.) The only exception from Collodians hospitality are Vistani; Vistani are thieves, kidnappers, con artists and a lazy lot; They can be fun, but all in all, better keep them out the cities. This is the common attitude of Collodians on Vistani.
All Collodians, even nobility, are expected to have a trade of sort; Even the Prince is a banker, at least in name.
Beggers are seen as pariah, (+1 Outcast ranking) by all save the Church of Andral.
Every Collodian Kid needs to learn his letters, and three years of school is mandatory for every kid from 6 to 9. Many collodians know how write, read and count.
Collodians have a rich oral traditions, and they gather after dark fell, to share stories together.
Collodians do not forget easily, neither kindness, nor wrong; If slandered, they can goto extremes to prove the slanderer wrong; The story of Matteo has became popular in the whole Core: Matteo was an homeless, which leaved helping women with heavy choirs, and changing often farm; One day he complained about the quantity of food he got from a family; The family head invite him at dinner, and gave him a rich feast; however, whem Matteo was full, and ready to go, the family head took out his crossbow, and forced him to keep eating until he exploded.
All in all, Collodians are a good folk, but they do tend to be hightly proud in theyr community achievements; bitter rivalries exist between neighbouring communities, and they can even erupt in small scale wars.

The Famed and the Infamous:


Prince Gian Domenico Mazzanti Sorbelloni Viendalmare:
(Male Human, N/E, Aristocratic 3/ Courtier 2.)
Gian Domenico is a buffoon; everything he does is excessive, and he spend enormous quantities of moneys; Luckily for his country, someone fill back his coffers any time he empties them. This means however, that theyr whole country belong, in practice, to one singleperson, Stefano Barbagallo.
The Prince is married, and he has three legitimate kids, and many illegitimate ones; Thanks to his passion for fencing and hunting, he stay fit in spite of his overindulging in food and alcohol.
He call himself a banker, but, as greed as he is, hemakes very little money; but he is always ready to finance people who claims to be able toenrich him, even if he will try to take advantage from them in a very evident and poor fashion.

Giuseppe Geppetto
(Male Human, N/G, Expert 10)
One of the most skilled carpenters in Collodi, and one of the more renowned Artisans of the Core,
Giuseppe Geppetto is a toymaker, a clock-maker, and a carpenter of growing fame; He is on friendly terms with the Blue Fairy and the Elves of Fairy Forest, which give to him only theyr wonderous wood. A widower, and childless, back when Collodi wasn't part of Ravenloft, his generosity towards kids gained him the friendship of the Blue Fairy, which transformed a puppet he carved with the wood of her forest in aliving puppet; He called the puppet boy Milegno, a portmanteau between the name Mileno and the word Legno, collodian for wood. Right before Collodi was swept in the Mist, Milegno achieved humanity, and a real human body; he took the name Mileno, from there on; Instead, his Pupped body stayed as puppet, a memory of what he was. To Giuseppe eternal costernation once Collodi become a domain, the Dark Powers granted a soul to the wooden body of puppet-Milegno; born from the worst facets of Mileno's character, burning with jelousy, he tried to kill his human "brother", only to be stopped by Giuseppe;
Giuseppe does not hate Milegno, who now calls himself Maligno, he still loves him as a son, but, to protect his son, he called for the help of the Blue Fairy, which, while weakened in Ravenloft, is still a powerfull force of good; she suggested him to give Mileno brothers and sisters to help him, and he created fifteen more puppets; Three earned theyr humanity, three are still puppets, and are trying to do the same; The other six, however fell under the malevolent power of Maligno, and joined him as his companions; Giuseppe mourns the loss of each of those "children" but he still believe they can be saved. He will gladily pay people to capture his wayfadrd sons and bring them to him; He will repair every of them if asked to, even if they then betray him. (Note that Geppetto's Puppets are not Carrionettes, but uniques constructs)
His children are: Mileno, 13 years old, N/G Rogue 3/Expert 1; Caterina, C/G, 12 years old, Sorcerer 3/Expert 1; Francesco 11 years old N/G, Fighter 2/Expert 1; Giovanni 10 years old L/G Paladin 1/Expert 1; Carlo, Unique Construct,C/G, look as a ten years old human boy, excepted for pointed nose; Maria, Unique Construct, C/G look as a ten year old human girl, except for chicks and nose; Anna, Unique Construct N/G, innocent, look as a ten year old human girl, except for her hair. For the Lost Children, look at Maligno Entry.

Maligno
Unique Construct, C/E Rogue 6;
Maligno looks like a human boy of ten years, except for his pointy nose, and pointy feet and armpits. He is moody, cruel, lazy, disloyal, greed and untrustworhty, hates adults and those he calls goody-two-shoes, kids which actually mind adults. Maligno wants to destroy adults, but as the darklord of Collodi is a children-hating adult, his plan are doomed to fail; He commands a band of six other puupts, his "siblings" whiche he corrupted; Of them, only three share is whicknedness thought: Devil, Brute and Nera (Giuseppe actually christened them Davide, Bruno and Rosa); Devil is a red skinned L/E unique construct, Wizard 4 ; He is cunning and methodic, and has had another carpenter reworked his boysh appaereance in that of a devil-child.
Brute is almost medium sized, and is painted of green; slow-witted, but surprisingly powerfull, is a C/E Barbarian 4 Unique Construct.
Nera paint his lips and nails black, but still look as a ten years old girl, if a disturbing one; she is an Unique Construct N/E Bard 4.
Lorenzo, Beatrice and Luigi are the more recent puppets to join Maligno; They are not corrupted yet;
Lorenzo is L/N, and was Devil's twin, they were carved out the same log; Before his brother had himself reworked they were identical;
Beatrice is the N twin of Rosa, while C/N Luigi is the youngest of them all, and heis very disturbed by the cruelty of his siblings; He could ran back home, if given the possibility.

The Cat and the Fox
Gideon and John Fowlfellows are a couple of theves and con-artist, in league with Barbagallo;
as a reminding of his power and a token of his generousity, he twisted the nature of the two:
Gideon is a Catwere, is true form is that of a grey, scrawny cat; John is a Foxwere, is true form that of a red fox; They can take an hybrid form too, but they must spend at least 8 hours every day in theyr animal forms; Both are Third level N/E Rogues; Gideon is mute, leaving the talking to the very silver-tongued John; They often works as propaganda agents for Pleasure Island.

Stromboli
Male Caliban N/E, Large size. Sorcerer 3/ Rogue 3
Stromboli is not a Vistani even if he dresses like one; His father was cursed by a vistana, a Witch named Magda, but his mother appeased her; She rose Stromboli as one of her children; His curse give him an ogrish fearsome aspect, and his face his,covered by a thick, black beard, impossible to shave; Everytime he is enraged, he spits fire; He have a small cadre of puppets, who hi stole from Giuseppe Geppeto before he could animate them; The Dark Powers animated them for him, and they obey him, but they fear and shun him; anytime someone shows him some form ofkindness andbarevery, he burst in sneezes, and he felt compelled to kindness; The sad thing is that almost all shun him as they see him as a freakish Vistani; If more people showed him goodness at least towards other, he could probably redeem himself; His Great Puppet Theater is quite a famous show in all the domain of Collodi, and he did exibit in Borca, too.

The Green Fisherman
Male Skrag Ranger 1, Large Giant C/E
Once an a brutish henchman of the Coachman, named Gastone, he was punished for a failure, since he let a child escape from Pleasur Island; He was twisted in a Sea-Troll, and since then he hunts both for fish and sailors, on the coast near Busy Bee Town.

Il Giudice Antonio Scimmione
Corrupted and stubborn, Antonio Scimmione is the head magistrate in Acchiappacitrulli, and, insted to apply the law, he use his power to amuse the prince, arrest Barbagallo's enemies, and enrich himselfwith bribes. In truth, he hides a secret, he is not a human; he is a polymorphed awakened Ape, whiche Barbagallo made his own trusted judge. (Awakened Ape in human shape, Male Expert N/E)

Jiminy Cricket
Fine magical beast, (Shapeshifter) Sorcerer 1, L/G
Jiminy Cricket is a Wise Cricket, a magical race of crickets which helps the Blue Fairy to keep children on the right path; Jiminy was Milegno and then Mileno conscience; He take his duties very seriously, and he is always on watch against the machinations of Maligno, the Coachman, and theyr minions. He can offer himself to guide and help any person who he judges trustworty.

The Blue Fairy
Unique Fairy (Shapeshifter) L/G Sorcerer 10
A powerful Fairy lady, she has protected children in the Princedom of Collodi since many centuries; In Ravenloft, she avoided corruption by the Dark Powers, and she became something else: a Light Lord; As the Lightlord, she has the power to balance Barbagallo's evilness, but she can't leave her forest if she isn't summoned by someone during the monthly night the Star of Wishes is visible in the sky, or by someone who have earned one of tokens. She is burdened by the necessity of let people earn theyr happiness, and she must correct her protects, when they stray from the right path. This leave her unable to ease the sufferings of many people, and to impose punishment and quests to those who needs to reddem themselfs; Still she is Barbagallo greatest thorn in the side. (The concept of Lightlord is an idea of mine; while Darklords are cursed, Lightlords have a burden, a self imposed limitation, and they can pass the burden to very good people ready and willing to make the sacrifice.)

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