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[5e D&D] Zombie Lord 
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Conspirator
Conspirator

Joined: Wed Oct 12, 2011 3:42 pm
Posts: 46
Post [5e D&D] Zombie Lord
So was bored so converted the zombie lord for night of the living dead. What do you think?

Zombie Lord
Medium Undead, Neutral Evil
AC 13
Hit Points 39 (6d8+12)
Speed 20 ft.

Str Con Dex Int Wis Cha
16(+3) 14(+2) 8(-1) 10(0) 9(-1) 14(+2)

Saving Throws
Wis +2
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 ft, Telepathy 120 ft (Undead Only). Passive Perception 8
Languages: Languages it new in life
Challenge Rating: 2
------------------------------------------
Undead Fortitude:If damage reduces the zombie to 0 hit
points, it must make a Constitution saving throw with a DC
of 5 +the damage taken, unless the damage is radiant or
from a critical hit. On a success, the zombie drops to 1 hit
point instead.

Innate Spellcasting: The Zombie Lord's innate spellcasting ability is
Charisma (spell save DC 13). The dryad can innately cast the
following spells, requiring no material components:
At-Will: Speak with dead
3/Day: Animate Dead

Lord of the Dead: The zombie lord can see and hear through
any undead under its control.

Marshal Undead: Unless the Zombie Lord is incapacitated,
it and undead creatures of its choice within 60 feet
have advantage on saving throws that turn undead.

Stench of Death: The zombie lord emits an odor of death.
Any creature that comes within 30 feet of the zombie lord
must make a save consitution saving throw (DC 13)
versus poisonor suffer one of the following effects.

1. The creature deals only half damage on weapon attacks
that use strength for 1 minute. It may repeat the saving
throw at the end of each of its turns
2. Disease: Target is infected with the zombie plague.
3. Constitution is reduced by 1d4. If the target reaches
0 Constitution, the creature dies. This lasts until the creature
finishes a long rest.
4. Contagion (As per the spell)
5. Poisoned Effected Creature is poisoned for 1 minute.
6. Effected creature takes 5d10 necrotic damage, if the target is
reduced to 0 hit points, it rises as a zombie in 1d4 rounds under
the zombie lord's control.


Actions
-----------
Multiple Attacks: The zombie lord can make 2 slam attacks

Slam: Melee Weapon Attack +5 to hit, reach 5 ft., one target.
Hit: 8 (2d4+4) bludgeoning damage.

Life to Undeath: The Zombie Lord can cast animate dead on a living
target, when it does it deals 5d10 necrotic damage. If this reduces
the target to 0 hit points, the creature is instantly slain and
rises in 1d4 rounds as a zombie under the zombie lord's control.






Zombie Plague: Incubation time is 1d4 days at the end of which the
creature gains 1 level of exhaustion. The creature only regains half the
normal hit dice on a long rest and must repeat the saving thow at the end of each long rest.
On a success, the target's exhaustion level improves by 1, on a failure it increases by 1.
On a natural 20 the creatures exhaustion decreases by 2 instead of 1. On a natural 1
it increases by 2 instead of 1. If the creature's exhaustion is raised to 0, the creature
is cured. If the disease kills the creature, he rises the next night as an undead under control
of the DM.


Mon Oct 26, 2015 11:01 am
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