Living Death and RPGA general convention modules..

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Re: Living Death and RPGA general convention modules..

Post by Gonzoron of the FoS »

Sadly it's just a list. These adventures are still under copyright by Wizards and Wizards shows no sign of wishing to release them, so there is no legal way to download them currently. We would gladly host them here if we could but we can't, so we won't.
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Re: Living Death and RPGA general convention modules..

Post by Zilfer »

AH, ok so it's just an interesting list then. Gotcha. xD
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Re: Living Death and RPGA general convention modules..

Post by Gonzoron of the FoS »

A kind user at rpggeek.com by the name of ctimmins has recently been updating their database with some RPGA adventure info, much of which is previously unknown to us, INCLUDING A FEW ADVENTURES WE HADN'T HEARD OF! Just when you'd thought we got them all!

I've updated Mistipedia with everything I could glean from his contributions (and sent him a note of thanks!)

The new ones are:
http://fraternityofshadows.com/wiki/Sarcophagyn
http://fraternityofshadows.com/wiki/Fear_Itself
http://fraternityofshadows.com/wiki/Shadows_of_Vanity
http://fraternityofshadows.com/wiki/Ship_of_Fools

Plus, I've added new details, including some plot summaries to:
Thieves' Gambit
House of Dark Strategy
Father of the Bride
Fear and the Flame
The Doorway to Darkness
Out from Darkness
Deepening Shadows
Death Comes Calling
A Curse of Blood
Cry Little Sister
Infatuation
The Greatest Loss
Return of the Lucky Seven
ETA: Task of the Red Death
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Re: Living Death and RPGA general convention modules..

Post by Zilfer »

Slightly confused, are these modules we could possibly download from his database? Hunting for adventure ideas for all my Halloween Sessions in ravenloft for Mordent's Blackburn's crossing is why I ask. :)
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Re: Living Death and RPGA general convention modules..

Post by Gonzoron of the FoS »

Zilfer wrote:Slightly confused, are these modules we could possibly download from his database? Hunting for adventure ideas for all my Halloween Sessions in ravenloft for Mordent's Blackburn's crossing is why I ask. :)
Nope. Like us, rpggeek just collects info about RPG products, not the products themselves. And the RPGA adventures are still copyrighted by WotC, and not legally available anywhere online. :(
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Re: Living Death and RPGA general convention modules..

Post by Zilfer »

Aw, ok then. :) No worries I'll keep scrounging and searching around the internet's and here for ideas. :azalin:
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Re: Living Death and RPGA general convention modules..

Post by EO »

I added some minor details about the adventure Deepening Shadows last month; forgot to mention it:

http://www.fraternityofshadows.com/wiki ... ng_Shadows
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Re: Living Death and RPGA general convention modules..

Post by beasterbrook »

been a while.. don't think I have any more LD since last time.. but here is list of the other RPGA modiles I have.. would be interested in anyone that has ones missing..

Just a follow up;)
currently have the following (not inc the Adventurer's Guild stuff)

http://www.fraternityofshadows.com/Maus ... _List.html

A Curse of Blood
Cry Little Sister
Dance of the Dead
Death Comes Calling
The Doorway to Darkness
Father of the Bride
Fear and The Flame
A House of Dark Strategy
Infatuation
Out from Darkness
Return of the Lucky Seven
Sacrificial Lambs
Shadows Dance
The Beast Within
The Greatest Loss
The Return of Stezen D'Polarno
The Trouble with Sara
Thieves' Gambit
Hour of the Knife
The Six Lions: Shadows of Doubt
Task of the Red Death
Of Sound Mind and Body
The Darkness at Bromhead Manor
And Then There Were Six


Not listed I have:

Sarcophagyn
Shadows of Vanity
Ship of Fools
The Crying of Trees



Missing

Awakenings
Curse of the Casket
Felkovic's Cat
Ravenloft II
Ravenslurch
They Hunt at Night
The Only Way Out
Scream in the New Year
The Haunted House on Haver's Hillock
Tombstone
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Re: Living Death and RPGA general convention modules..

Post by SamhainIA »

I've been searching for these mods for a bit now and this seems to be the best database i can find and the best info that I've seen out there.

Has any one hit up the campaign coordinators of living death to see about getting the missing mods.

In addition to the mods I believe there was a free 3.0 or 3.5 source book they provided as a download.
--Josh
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Re: Living Death and RPGA general convention modules..

Post by tomokaicho »

Any interest in a gofundme to acquire the lost RPGA modules? We could organize it along these lines: Each contributor of funds is a shareholder, and entitled to a digital copy. Funds would be used to acquire the lost/missing modules.
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Re: Living Death and RPGA general convention modules..

Post by SamhainIA »

I don't think its very likely that they will willingly release these mods.

there is a petition out there for WOTC to release the old greyhawk mods thats not getting much traction currently
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Re: Living Death and RPGA general convention modules..

Post by apotheot »

Unfortunately there are rights issues involved with old RPGA modules. The way it has been explained to me from a few different authors as well as a copyright attorney friend of mine after inspecting an agreement is that the initial contract and license allowed for only a limited time use of the writer's work, and NO distribution by the author. The scenarios, characters, dialog etc remains copyright of the author, meanwhile any game mechanics for the game used in the module (such as character statistics, or calls for savings throws) are still owned by (what is now) Hasbro. Unfortunately, this means that even if one party wants to distribute their work again they would need to remove anything owned by the other party. If BOTH party's agree, then they would need re-negotiate a contract and likely do a copyright conflict search before it could be released commercially...and some modules frankly would not pass that. All in all, it would be an expensive and time consuming legal endeavor, and there is not likely much money to be made from all that. Hopefully someday things will open up though.
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Re: Living Death and RPGA general convention modules..

Post by beasterbrook »

beasterbrook wrote:
beasterbrook wrote:
I have updated the list.. 8+ years work.. and still not finished

Brette:)


Campaign year 1890 (1996)
LD1: Skinners (The adventure was published as a Deadlands "dime novel" adventure Skinners)
LD2: Casting Call
LD3: The Judge's House
LD4: London's Foggy Streets
LD5: The Lost Valley (Gencon Living Death Enigma, August 1996)
LD6: Mystery of the Haunted Mine

Campaign year 1890 (1997)
LD7: No Rest for the Weary
LD8: The Breath of Life
LD9: The Wayward Wind
LD10: A Bad Root
Light in Venice
The Goodliest Soile
Hard Medicine
LD11: Blood on the Bayou (The Voodoo Saga #1)
Starry Night
LD12: Medicine Man (Spirit Warriors #1)
To Make the Dead Walk (The Voodoo Saga #1a)
LD13: Just Want to Have Fun
Messengers by Victor Long
Holiday in Europe (Hidden Treasures #1)

Campaign year 1891 (1998)
Holiday in America
A Tale of Two Tomes
Terror on the Orient Express
Murder in the Ozarks
Roman Holiday
The Terror on Beacon Street

Au Bonheur des Dames
Strange Occurrences (Gencon Living Death Feature, August 1998)
Intrigue in Egypt (Gencon Living Death Interactive, August 1998)
Holiday in Rio
Return to the Bayou (The Voodoo Saga #2)
Glory! Glory!
Red Sky in the Morning
Schalken the Painter
Southern Pines

Campaign year 1892 (1999)
Revenge in Egypt
Holiday in Hong Kong (Jade Lotus #1)
Trails in the Sand
Darkness Within
Doll's House
White Man's Burden
The House by Victor Long
Jorvik
And Summer Gardens (Hidden Treasures #2)
Wild West
A Night in the Low Country (The Voodoo Saga #3)
A Change of Heart (Jade Lotus #2) (Gencon Living Death Feature, August 1999)
On the Trail (Jade Lotus #3) (Gencon Living Death Enigma, August 1999)
Mission to China (Jade Lotus #4) (Gencon Living Death Special, August 1999)
The Archeological Society Annual Dinner (Gencon Living Death LARP, August 1999)
The Trouble by Victor Long
Dirty Laundry
Medicine Bag (Spirit Warriors #2)
Fire of Innocence
On Hallowed Ground
The Gamble in the Alps

Campaign year 1893 (2000)
Trouble in Paradise
Royal Spirits (Jade Lotus #5)
Silken Scream
Midnight by Moonlight
Artifact Quest
The White City
The Mine by Victor Long
The Gentleman's Return (The Voodoo Saga #4)
Ring Around
All is Fair
It Happened at the Worlds Fair
Another Trouble by Victor Long

The Road of Bones
Dog Days
With Just a Touch
Mystic of Mercy (Inner Circle #1)

Campaign year 1894 (2001)
Heritage (Jade Lotus #6)
White Wedding
White Lightning
Winter's Hunger
Carnegie's Music Hall
The End
Memory Alone
The Mission
Strange Brew
Urgent Affair
When Blood Runs Cold (The Voodoo Saga #5)
Insomnia
American Gothic Earth
Distant Thunder (Jade Lotus #7)

Campaign year 1895 (2002)
Bottled Terror
Great White
Gossip on the Nile (LARP)
Weighing of the Heart
Flowers in the Sand
As Ottawa Sleeps
Unspeakable
Rose City
The Message
The Qabalist
Bohemian Misery
Bitter Harvest
Lure of Silver

Train of Terror (LARP)
The Mindless Ones
Medicine Doll (Spirit Warriors #3)
Fallen Angel
A Road Less Traveled

White Christmas
Yuletide Spirits

Campaign year 1896 (2003)
A Troubled Heart
Good Intentions
The Lady's Song
Cycle of the Hunter
Set in Stone
The M
Keeper's Auction
Between the Hedges
A Matter of Faith
Ghosts of the Empire
A Summer of Evil
Requiem by Timothy Chandler
Medicine Bones (Spirit Warriors #4)
Upon a Cross of Gold (The Voodoo Saga #6) by Wayne Melnick
Eyes Without a Face by Dirk Chin Leung

Campaign year 1897 (2004)
Final Words
Holiday in Ireland
There is One Born Every Minute
A Bite Before Dying

White Lies
Death of a Librarian
Reign of Terror
Through the Looking Glass (Hidden Treasures #3)
Adding a Menace (Hidden Treasures #4)
Broken by Victor Long
Restoration
Retribution
Nowhere
Blessed
Triangle
Sisters by Blood
Medicine Quest (Spirit Warriors #5)


Campaign year 1898 (2005)
Sisters in Spirit
Black Gold
Caliban Dreams (Hidden Treasures #5)
The Library
House of Sand
Heaven Doesn't Want Him

Unbound
The Masque (LARP
Fire of Revenge
Leverage (The Voodoo Saga #7)

Medicine Claw (Spirit Warriors #6)
Sand Trap
A Quick Stab to the Heart
Old Debts

Evil Intentions
The Scouring of Cornwall
House of Vengeance

Campaign year 1899 (2006)
Warrior's Rest
Restitution

Return of the Queen
Garden of Bones
Sisters in Law
Holiday in the Congo
Ancient Footprints
Return to Lost Valley

Signs and Portents
Into the Maelstrom
Requiem
Sisterhood
When the Soul Runs Cold

Into the Stygian Depths
The Lord is my Shepherd
Darkness Like a Dream
Equinox (The Voodoo Saga #8)

Ex Altum Mare
Night in Shanghai (Jade Lotus #8)
Tomb of Jade (Jade Lotus #9)
Celestial Dreams (Jade Lotus #10)
Cat's Paw
Sands of Time


Campaign finale (2007)
A Call to Arms (LARP)
Defiance
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Re: Living Death and RPGA general convention modules..

Post by Brandi »

Maybe you could change that lime green font to something a bit more readable? It doesn't have any contrast to speak of against light gray.
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Re: Living Death and RPGA general convention modules..

Post by Gonzoron of the FoS »

Brandi wrote:Maybe you could change that lime green font to something a bit more readable? It doesn't have any contrast to speak of against light gray.
not sure if it's possible to find a color that contrasts well against the background of every skin. My skin has a dark gray/almost black background, so the green is fine. (if a bit garish... ;) ).
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