I've just recently read Dark Tales & Disturbing Legends, and I must say it lives up to the hype. I'm especially fond of the Boogeymen, but I've just two questions:
*Are there any Netbook articles on Boogeymen, because I'm sure I've read them before?
*What are the known Boogeymen of Ravenloft?
*Where (if applicable) are their stats and what version are said stats for?
Question About Boogeymen
Question About Boogeymen
"Is there any word more meaningless than 'hope'? Besides 'blarfurgsnarg,' of course."
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- Joël of the FoS
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Re: Question About Boogeymen
Yes, Ryan updated and expanded his "Noises in the Night" idea from Book of Sacrifices.Hell_Born wrote:I've just recently read Dark Tales & Disturbing Legends, and I must say it lives up to the hype. I'm especially fond of the Boogeymen, but I've just two questions:
*Are there any Netbook articles on Boogeymen, because I'm sure I've read them before??
Before this article, I don't recall seeing any. By the way, you might consider using the cool VRGttMists rules and suggestions when using these Boogeymen.*What are the known Boogeymen of Ravenloft?
*Where (if applicable) are their stats and what version are said stats for?
Joël
"A full set of (game) rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a black hole" (Adams)
Okay, I've found the statted Boogeymen:
*The Dirty Thing, Basket Case and the Elf-Knight in QTR #11
*The Scissorman, Fanton Griswold and The Gentlemen from Book of Sacrifices
*Madame & Monsieur Croquemitaine, Alligator Lenny and The Bad Thing from Book of Sacrifices and later Dark Tales & Disturbing Legends
*Mister Fox from Dark Tales * Disturbing Legends
The ones from DT&DL are 3.5 ed, all others are 3rd ed.
*The Dirty Thing, Basket Case and the Elf-Knight in QTR #11
*The Scissorman, Fanton Griswold and The Gentlemen from Book of Sacrifices
*Madame & Monsieur Croquemitaine, Alligator Lenny and The Bad Thing from Book of Sacrifices and later Dark Tales & Disturbing Legends
*Mister Fox from Dark Tales * Disturbing Legends
The ones from DT&DL are 3.5 ed, all others are 3rd ed.
"Is there any word more meaningless than 'hope'? Besides 'blarfurgsnarg,' of course."
"Seek and Locate! Locate and Destroy! Destroy and Rejoice!"
"Seek and Locate! Locate and Destroy! Destroy and Rejoice!"
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Bogeymen can go anywhere their story is know. They aren't limited by geography like darklords. They can go from Sourgane to Paridon, then to Darkon before a quick jaunt to Barovia, hopping to the new place without going through the space between. At the same time, if town B has never heard the tale, they can never go there, even if town A ten minutes walk away has been terrorized for years.The Giamarga wrote:Where are each of these bogeymen located? All across the core? Souragne only? If the latter the 3.5 updates should be included in the Souragne project.
Of course, they can be limited by their stories, only able to go after certain prey in certain places at certain times.
The Remnants have one saying to represent loss, disappearance, exile, and death. It is [i]Shiao Marests[/i], "Taken by The Shadows".
Which is why the Elf-knight is only found in Tepest; it's story has never spread beyond that benighted land and would never receive any of the respect/usage it sees in Tepest if it did. The Elf-Knight is an embodiement of the Tepestani fear of all things 'fey' and 'unhuman', with a little "they want our women!" thrown into the mix.
But given Souragne's position, it's hard to tell what Boogeymen might and might not have reached it, plus the fact that Souragne is slightly different in environ to that preferred by some Boogeymen (Alligator Lenny haunts sewers and storm drains, and there are none in Souragne). For Boogeymen of Souragne, I'd recommend using the Boogeyman template (from either QTR #11 or DT&DL) and whip up some unique ones suited for a swamp land. A Real-Life boogeyman that might serve as an example is Granny Greenteeth (an amphibious Greenhag).
But given Souragne's position, it's hard to tell what Boogeymen might and might not have reached it, plus the fact that Souragne is slightly different in environ to that preferred by some Boogeymen (Alligator Lenny haunts sewers and storm drains, and there are none in Souragne). For Boogeymen of Souragne, I'd recommend using the Boogeyman template (from either QTR #11 or DT&DL) and whip up some unique ones suited for a swamp land. A Real-Life boogeyman that might serve as an example is Granny Greenteeth (an amphibious Greenhag).
"Is there any word more meaningless than 'hope'? Besides 'blarfurgsnarg,' of course."
"Seek and Locate! Locate and Destroy! Destroy and Rejoice!"
"Seek and Locate! Locate and Destroy! Destroy and Rejoice!"