We're fortunate to have a GREAT group, which includes Samael (J. Ambrus) as well. We like to make these very 3 dimensional characters as well as making groups of PCs that fit nicely together... but not nicely enough that there isn't any friction. And we like to stir things up a little.alhoon wrote:The vow of non-violence doesn't prevent you from killing undead and constructsBoccaccio Barbarossa wrote:
We have a guy in our game, who took a vow of non-violence.
Although I would love to have such players... If I showed them these feats they would laugh hysterically. All my players love to kill stuff...
Personally, I think something like this is fun: the guy who took the vow is a neutral good fighter who was training to become a paladin of Ezra but was repeatedly refused admittance to the order... (of course, it's not that he's anything less than pure or anything, he's just not quite lawful enough... ) So, he determined that he needed to purify his soul. So, he took this feat and like 3 other vows. He took the subdual strike feat from BED? I think?... Anyways, whenever he is fighting with his longsword (he trained as a Paladin of Ezra, so it's only reasonable!) he fights with the scabbard still on the blade. I think it's really cool. (In fact, in game, I think we're all afraid to see what he'll be able to do when we face off against unliving foes!)
But yeah - we can freely destroy undead and constructs!
I've got a vow of poverty... we're playing with the idea of religious belief and such in this game. My character is a cleric of the Morninglord who was never orddained and was excommunicated from the church for exhibiting "sacriligous" powers. I guess they didn't like his stigmata... So, he's essentially a geretic. One of the other PCs is a convert to my PCs message. He's from Gehenna and wants to expose Zakhata as a false god. And the last PC is the tisted/Caliban love child of the Divinity of Mankind's belief that they need to create the uber-human... but the experiment went a little wrong.
Anyway, didn't want to take over the forum with this, but I got carried away... But, in the spirit of what we change... Well, we mess around with a lot of things in small ways, but also very telling ways. We just like to mess with concepts, I guess.
(For those who DO wnat to read more - click the link in my signature - all the characters post on a blog: diary entires, in-character session notes, prayers, etc. It's fun read I think.)