Witch Hunter RPG Themes and Ravenloft
Witch Hunter - The Invisible World RPG has within it the idea of themes, special rules to help add tension and atmosphere to the setting. They are said to be indicative of the mastermind's (villain) corruption of society, so it ultimately affects everyone- NPCs, minion, villains, and the PCs. For example, the theme of Deception carries with it an in-game plus to Persuade and Decieve, as everybody becomes a bit more sketchy. Lies increase, people become less trustworthy, etc. The theme of Fear causes the populace to become a bit more paranoid, reports/rumors of hauntings might rise, and the tone or feeling of the area in question subsequently becomes a bit creepier. Mechanically there is a negative to Fear checks.
Example themes included in the book (Witch Hunter - The Invisible World 2nd Edition
) include Deception, Fear, Greed, Loss, Madness, and Rage. Obviously the sky is the limit when it comes to the DM/GM, and any number of themes can be created and implemented.
Personally I think this concept is practically tailor-fit for Ravenloft. All a DM has to do is isolate a theme for each domain by analyzing the Dark Lord's curse (maybe
two - a primary and secondary for the "high-end" Dark Lords), scribble a quick mechanic (usually a plus and minus/benefit and hindrance) and let it ride.
Has anybody ever used anything like this in their version of Ravenloft?
Here's a link to the pdf: http://www.drivethrurpg.com/product/123 ... nd-Edition
Themes are described on pages 203-204, and 251.