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{\*\generator Msftedit 5.41.15.1515;}\viewkind4\uc1\pard\b\f0\fs28 Spells:\fs20\par
\b0\par
\b Range\b0 :\par
Short: 25' +5'/2lvls. Medium: 100' +10'/lvl. Long: 400' +40'/lvl. Extreme (2 steps away from large): 1mile + 500'/lvl.\par
\b Duration\b0 :\par
Short: 1 min+1rd/lvl. Medium: 10 mins +1min/lvl. Long: 1hour +5 mins/lvl. Extreme (2 steps away from large): 1day +2hours/lvl. Extreme+:1week+1 day/lvl. Extreme++:1 month+3 days/lvl. \par
\par
Common spell: C\par
Spell casters can have a limited number of spells active at a time but they can regenerate spell points quickly and advanced spells offer multiple benefits.\par
\par
Spells that are augmented to affect another target than the caster, require the range to be augmented to touch if it's personal.\par
\par
\ul\b\fs24 1st lvl\ulnone\b0 :\fs20\par
\par
\b Armor, lesser \b0 (Protection, force):\par
Range: Personal Duration: short\par
Effect: Armor bonus 2. \par
Augment:\par
Duration: 1SP/step up to extreme\par
Effect: 1SP: Armor bonus 3, 3SP: AC 4.\par
\par
\b Alarm \b0 (wards)\b : \par
\b0 Range: Short Duration: Long \par
Area: 250 Sq.Feet + 25/lvl.\par
Effect: Mental alarm (if within 1 mile), or audible alarm\par
Augment:\par
Duration: 1SP: 6hours +1/2hour/lvl. 2SP extreme. Can be made permanent\par
Area: 1SP: x2, 2SP: x4, 3 SP: x6, 4SP: x10.\par
\par
\b Camouflage \b0 (Glamer)\par
Range: Personal Duration: Medium\par
Effect: +5 hide (changes coloration)\par
Augment:\par
Duration: 1SP for long, 6SP for extreme\par
Range: 1SP for touch\par
Targets: 1SP/ extra target (up to +5)\par
Effect: 1SP: +7 hide, 2SP: +10 hide, 3SP: +10 hide, hide in plain sight (with a -10), 4SP: +15 hide, HiPS (-10)\par
\par
\b Cure light wounds \b0 (Healing, C):\par
Range: Touch CT: Full round action\par
Effect: Converts 1d6+1/2 lvls damage to subdual damage. Works once for the wounds of an encounter. \par
Augment:\par
Targets: 1SP/extra target.\par
Range: 1SP short\par
Effect: +3 hp/SP.\par
\par
\b Deflection \b0 (Force, protection):\par
Duration: Short Range: Touch Target: 1\par
Effect: +1 deflection bonus to AC.\par
Augment:\par
Duration: 1SP medium, 3SP long.\par
Targets: 1SP/ extra target (up to +5)\par
Effect: 2SP for each +1 (up to a total of +4)\par
\par
\b Distract \b0 [Mind affecting] (confusion):\par
Duration: 1rd Range: short Target: 1 \par
Effect: The target is momentarily confused (will negates), losing dex bonus to AC until the end of the caster's next turn. Outside of combat, if the spell is inverted the target makes two perception checks to notice anything, and keeps the worst roll. However, he may become suspicious of the sudden dizzyness and confusion depending on the circumstances.\b\par
\b0 Augment: \par
Targets: 1SP/ extra target (up to +5)\par
Effects: 1SP: the target also takes a -2 confusion penalty to attack rolls. \par
Range: 1SP: Medium\par
Duration: 1SP: +3 rds, 2SP: short duration\par
\b\par
Enhance tool \b0 (Enhancing):\par
Duration: Short Range: Touch Target: 1\par
Effect: +1 enhancement to the equipment bonus of 1 item. For example hide for a cloak or move silently for boots etc. (Not hit rolls, AC etc) \par
Augment:\par
Duration: 1SP/step. Can be made semipermanent (or permanent with Craft magic item feat).\par
Targets: 1SP: +1 target, 2 SP: +3 targets, 3SP: +5 targets, 4SP: +8 targets, 5SP: +12 targets.\par
Effect: 1SP:+2, 2SP: +4, 3SP: +7, 4SP: +10.\par
\par
\b Enhance weapon \b0 (Enhancing):\par
Duration: Short Range: Touch Target: 1 Casting time: Full round action\par
Effect: +1 enhancement bonus to hit and damage roll with one weapon.\par
Augment:\par
Duration: 1SP/step. Can be made semipermanent (or permanent with Craft magic item feat).\par
Targets: 1SP: +1 target, 2 SP: +2 targets, 3SP: +4 targets, 4SP: +6 targets, 5SP: +8 targets.\par
Effect: 2SP:+2 bonus, 4SP: +3 bonus. 4SP: the weapon's critical range doubles. 3SP: the weapon deals 1d8 extra damage against a type of creature (undead (walking dead), beasts, aberrations, etc) and has the enhancement modifier to hit and damage rolls increased by 1 for this type. \par
4SP (requires one fire spell): the weapon deals +1d6 points of fire damage.\par
\par
\b Firebolt \b0 (Fire): \par
Range: Short\par
Effect: Ranged touch, 1d10+1/2 lvls fire damage.\par
Augment:\par
Range: 1SP for medium\par
Attack roll: 1SP +2 to attack roll\par
Damage: +3/SP (up to +12). \par
NOTE: Similar spell with ligthting (air), acid (water), negative energy (necromantic) and force (force)\par
\par
\b Mending \b0 (Earth):\par
Range: Touch Target: 1 Casting time: Full round action Material component: silver dust worth 1/25th of the cost of the item.\par
Effect: Repairs an item that weights up to 25 lbs+ 2lbs lvls, provided all its pieces are present, up to damage equal to 10hp+1/lvl. For items worth less than 25 sp, no material component is needed. It doesn't work on constructs\par
Augment:\par
Effect: 2 SP: 100 lbs +10lbs/lvl (15 hp+1/lvl), 3SP 250 lbs +25lbs/lvl (25hp +2/lvl), 4SP: 1000 lbs +100 lbs/lvl (up to 50hp+5/lvl), 6SP: 10K lbs +1000lbs/lvl (100 hp+10/lvl), 7SP: 25K lbs +2,5K lbs/lvl (150hp +15/lvl)\par
3SP: replaces missing parts if they are up to 25% of the original (Material cost increases according to the cost of the missing parts)  \par
Range: 2SP: short (includes the fragments, so if a vase is broken on the floor, the pieces gather together)\par
Targets: 1SP: +1 target, 2 SP: +3 targets, 3SP: +5 targets\par
\par
\b Ram\b0  (Force):\par
Range: Short\par
Effect: medium sized ram, thrown vs target. Ranged touch attack deals 1d6+ str mod bludgeoning damage and bull rushes the opponent or attempts to break a barrier. It's considered charging.\par
The Ram's strength is 13+1/lvl.\par
Augment:\par
Range: 1SP/step\par
Effect: 1SP: +2 to attack roll. 1SP: the target also falls prone after a failed opposed strength check. 3SP: Ram size large, deals 1d6 instead of 1d4 and can hit 2 adjacent targets and gets a +4 to break barriers or for bull rush. 1SP: +2 strength, 2SP+: +4 extra str/SP (up to +26 total str at 7SP).\par
\par
\b Resistance \b0 (Protection, C)\par
Range: Personal Duration: Medium\par
Effect: +1 resistance bonus to saving throws\par
Augment: \par
Duration: 1SP for long, 4SP for extreme.\par
Range: 1SP to change range to touch (so it can be used on others). 2SP for short.\par
Targets: 1SP: +1 target, 2 SP: +3 targets, 3SP: +5 targets.\par
Effect: +1 resistance/2SP (up to a total +5)\par
\par
\b Telekinetic force \b0 (force, C):\par
Duration: concentration Range: Short Target: 1\par
Effect: Manipulate up to 20lbs+2/lvl, move them at 30'/round (Will negates). \par
Augment:\par
Duration (with tie-off): short free. 1SP/step over short (2SP for large etc) \par
Range: 1 SP for medium, 3 SP for large.\par
Effect: 1SP x2, 3SP x4, 5SP x6, 8SP x10, 11SP x15\par
Effect: 1SP move target at 60'/round \par
\par
\ul\b\fs24 2nd lvl\ulnone\b0 :\fs20\par
\par
\b Cure disease\b0  (Healing):\par
Range: Touch Target: 1 CT: full round action Duration: Extreme\par
Effect: Recipient gains a +2 resistance bonus to the fortitude save to overcome a nonmagical disease.\par
Augment:\par
Range: 1SP for short.\par
Targets: 1SP: +1 target, 2 SP: +3 targets, 3SP: +5  \par
Effect: 3SP: affect magical disease. 2SP: +4 bonus, 5SP: complete remove a nonmagical disease. \par
\par
\b Cure moderate wounds \b0 (Healing, C):\par
Prerequisites: cure light wounds\par
Range: Touch CT: Full round action\par
Effect: Converts 2d6+1 lvl damage to subdual damage. Works once for the wounds of an encounter. \par
Augment:\par
Targets: 1SP/extra target.\par
Range: 1SP short\par
Effect: +4 hp/SP.\par
\par
\b Champion\b0  (Bolstering):\par
Range touch Duration: short CT: Full round action\par
Effect: The recipient of the spell gains 5 temporary hit points, a +1 deflection bonus to AC and a +1 morale bonus to attack and damage rolls. \par
Augment:\par
Duration: 1SP for medium, 3SP for long.\par
Range: 1SP for short, 3SP for medium.\par
Targets: 2SP per extra target, up to +4 targets.\par
Effect: 1SP for 10 temporary hp, 3SP for 15 temporary. 2SP for +2 morale bonus. 2SP for a +2 deflection bonus.\b\par
\par
Defeat Poison\b0  (Healing):\par
Range: Touch Target: 1 CT: full round action Duration: Long\par
Effect: Recipient gains a +2 resistance bonus to the next secondary save of a poison in his system.\par
Augment:\par
Range: 1SP for short.\par
Targets: 1SP: +1 target, 2 SP: +3 targets, 3SP: +5  \par
Effect: 2SP: +4 bonus, 5SP: neutralize poison.\par
\par
\b Dispel magic \b0 (Source, C):\par
Range: Short\par
Effect: The caster attempts to dispel an ongoing effect or another caster's spellcasting. To dispel an effect the caster has to first read the threads successfuly and then pass a dispel check vs DC 20+caster level. The dispel roll is 1d20+caster lvl.\par
Augment:\par
Effect: 1SP: +3 to dispel roll 2SP: +5 to dispel roll 3SP: +7 to dispel roll 4SP:+10 to dispel roll 6SP: +12 to dispel roll 8SP: +15 to dispel roll.\par
\par
\b Enhance physical prowess\b0  (Enhancing, C):\par
Range: Touch Target 1 CT: Full round action Duration: Short\par
Effect: The target gains a +2 enhancement bonus to one physical ability. \par
Augment:\par
Range: 1SP for short\par
Targets: 1SP: +1 target, 2 SP: +3 targets, 3SP: +5 \par
Duration:1SP for medium, 3SP for long.\par
Effect: +1 bonus/2SP (up to a total +6)\par
\par
\b Fire jet\b0  (Fire, C):\par
Area: 15' cone.\par
Effect: 2d6 +1/lvl fire damage (Ref 1/2)\par
Augment:\par
Effect: +3 damage/SP (Up to +15)\par
Area: 2SP: +5ft, 3SP: +10 ft, 4SP: +15 ft, 6SP: +20 ft\par
NOTE: Similar spell for cold (water)\par
\par
\b Fireball \b0 (Fire, C):\par
Area: 10' radius. Range: medium\par
Effect: 2d6 +1/lvl fire damage (ref 1/2).\par
Augment: \par
Range: 1SP: long\par
Effect: +3 damage/SP (Up to +15)\par
Area: 2SP: 15' radius, 4SP: 20' radius.  \par
NOTE: Similar spell for sonic\par
\par
\b Fire burst\b0  (Fire):\par
Area: 5' ring around the caster.\par
Effect: 2d8+1/lvl fire damage (Ref 1/2)\par
Augment:\par
Effect: +4 damage/SP (Up to +20)\par
Area: 4SP:+5 ft. 8SP: +10 ft.\par
\par
\b Flaming sphere\b0  (fire, conjuration, Uncommon):\par
Duration: Concentration (up to short) Range: Short\par
Effect: Sphere of fire, 5' diameter. The caster spends a move action to direct the sphere to move (30'/round). It can move up to double the range of the spell or it winks out. If it enters a square with a target, the sphere loses 20' speed when entering the square but can continue. It deals 1d8+1/2 lvls damage (ref negates, the target moves nearby or takes 1/2 dam and remain in the sphere's path).\par
Anyone starting his turn in a square adjacent to the sphere gets 1/2 damage (ref negates). The sphere deals damage once per round to a creature. I.e. if the sphere stops on someone that failed the reflex save, he doesn't receive damage at the start of his turn. \par
Augment:\par
Duration (tied off): 1SP for medium, 3SP for long, 6SP for extreme.\par
Range: 1SP: long (not medium), 2SP: Extreme.\par
Effect: +10' speed/SP (up to +30'). +3 damage/SP.\par
Area: 2SP: sphere 10'diameter (also deals +2 damage).\par
NOTE: If the sphere is tied off, it remains unmoving but doesn't unravel if the caster moves away.\par
\par
\b Invisibility \b0 (Glamer, uncommon):\par
Range: Personal CT: Full round action Duration: short\par
Effect: The caster turns invisible until he or she makes an attack.\par
Augment:\par
Range: 1 SP for touch (Up to large object/target)\par
Duration: 1 SP/step (up to extreme)\line Targets: 1SP/extra target\par
Special: 2SP to mantain invisibility after an attack.\par
\par
\b Levitate\b0  (Traveling, air, rare):\par
Range: Personal CT: Full round action Duration: short\par
Effect: The caster directs the target (willing creature or object up to 250lbs +25/lvl) to move up or down up to 20'/round as a move action. At the end of the duration, the target falls 40' in a single round (safe speed) but then falls freely. Maximum height over surface: 50'+5'/lvl\par
Augment:\par
Range: 1SP for short. Then 1SP/step (up to long)\par
Duration: 1SP/step (up to extreme+). (With tie off the creature/object remains unmovable).\par
Effect: 1SP: +10' movement. 2SP: +30' movement. 1SP: +50 +5/lvl lbs and +25' max height. 2SP: +100 lbs +10/lvl and +50' max height. 3SP: x2 weight +75' max height.\par
\par
\b Precognition \b0 (Divination):\par
Range: Personal Duration: Short\par
Effect: +1 insight bonus to AC. \par
Augment:\par
Duration: 2SP medium, 3SP long\par
Effect: +1 extra AC/2SP up to +4.\par
NOTE: Similar spell for saving throw bonuses\par
\par
\b Restoration, lesser\b0  (Healing):\par
Prerequisites: 1 more healing spells\par
Range: Touch Target 1 CT: Full round action\par
Effect: Restores 2 points of ability damage, works once for the ability damage of an encounter. Does 5 subdual damage/ability point healed.\par
Augment:\par
Range: 1SP for short\par
Effect: +1 ability damage/SP \par
\par
\ul\b\fs24 3rd lvl:\fs20\par
\ulnone\b0\par
\b Armor \b0 (Protection, force, C):\par
Prerequisites: Armor lesser\par
Range: Personal Duration: short\par
Effect: Armor bonus 4. \par
Augment:\par
Duration: 1SP / 2 steps up to extreme\par
Effect: 1SP/ extra armor bonus (up to a total armor bonus of 8)\b\par
NOTE:\b0  This spell being common (but 3rd lvl) is as easy to learn as the lesser armor.\b\par
\par
Enervation\b0  (Necromatic, uncommon):\par
Range: Touch duration: medium\par
Effect: The target gains 1 negative energy level (no save). Undead gain 5 temporary hp. If the target is killed by the negative energy levels, turns to a hostile wraith, spectre or similar incorporeal undead. (depending on HD)\par
Augment:\par
Range: 2SP for short, 3SP for medium. Becomes ranged touch attack.\par
Duration: 9SP for 24 hours (enough to drain levels)\par
Effect: 1SP/extra negative level (up to +3) \par
\par
\b Frostbolt \b0 (Cold, C): \par
Range: Short\par
Effect: Ranged touch, 2d8+1 lvl cold damage.\par
Augment:\par
Effect: 1SP: Target slowed until the end of the caster's next turn. (Fort negates)\par
Range: 1SP for medium\par
Attack roll: 1SP +2 to attack roll, 2SP +5 to attack roll\par
Damage: +4/SP (up to +20)\par
Area (Fort 1/2): 3SP: 5' radius, 5SP: 10' radius, 7SP: 15' radius \par
NOTE: In case it's augmented to area spell and slowing, the target makes 1 fort save for both damage and slow.\b\par
\par
Vampiric touch \b0 (necromantic, C):\par
Range: Touch\par
Effect: The caster deals 1d8 +1/2 lvls negative energy damage to the target (Fort 1/2) and gains an equal amount of temporary hit points (up to the target's current hp +10). As usual, temporary hit points don't stack. \par
Augment:\par
Range: 2SP for short, 4SP for medium, 6SP for long\par
Targets (Has to have range): 1SP +1SP for each extra target (each target must be within 20' of at least another target and within range).\par
Effect: +2 damage/SP (up to +12).\par
\par
\ul\b\fs24 4th lvl:\ulnone\b0\fs20\par
\par
\b Cure light wounds, mass \b0 (Healing, uncommon):\par
Prerequisites: At least another cure wounds spell\par
Range: short CT: Full round action Targets: 5, each within range and at most 30' from another target.\par
Effect: Converts 1d8+1/2 lvls damage to subdual damage. Works once for the wounds of an encounter. \par
Augment:\par
Targets: 1SP: +2 targets, 2SP: +5 targets, 3SP: +10 targets, 4SP: +20 targets, 5SP: +30 targets.\par
Range: 2SP for medium, 6 SP for long\par
Effect: +3 hp/SP.\b\par
\par
Fireball, greater\b0  (Fire, C):\par
Prerequisites: Fireball\par
Area: 15' radius. Range: medium\par
Effect: 3d6 +1/lvl fire damage (ref 1/2). Targets that fail the save catch fire and take 1d8 damage the following round and -1 to attacks unless they take a full round action to put out the flames.\par
Augment: \par
Range: 1SP: long 4SP: extreme\par
Effect: +3 damage and +1 to the lingering flames damage /SP (Up to +18)\par
Area: 2SP: 20' radius, 4SP: 25' radius, 6SP: 30' radius.  \par
NOTE: Similar spell for acid (water), no prerequisite, uncommon\par
\par
\b Precognition, greater \b0 (Divination, C):\par
Prerequisites: Precognition\par
Range: Personal Duration: Medium\par
Effect: +2 insight bonus to AC, +1 insight bonus to saving throws. \par
Augment:\par
Duration: 1SP long\par
Effect: +1 extra AC/2SP up to +3 extra. +1 extra saves/2SP up to +4 extra. +1 to both saves and AC for 3SP up to +3.\par
NOTE: AC goes up to +3 extra (to +5) and saves go up to +4 extra (To +5)\par
\par
\b Protection\b0  (Protection, C):\par
Prerequisites: resistance, deflection Focus: a miniature shield made of gold and inscribed with arcane runes, costing 100sp.\par
Duration: Medium Range: Touch\par
Effect: +1 deflection bonus to AC, +2 resistance bonus to saves, 5 temporary hit points\par
Augment:\par
Duration: 2SP long\par
Range: 1SP short\par
Targets: 1SP/ extra target (up to +5)\par
Effect: 1SP for +2 deflection\line 2SP for +2 deflection, +3 resistance and 10 temporary hp\par
4SP for +3 deflection, +3 resistance and 15 temporary hp.\par
\par
\b Stoneskin\b0  (Protection, earth, C):\par
Prerequisites: Armor, lesser, Material component: adamantine dust worth 50 sp\par
Duration: Medium Range: personal CT: 1 full round\par
Effect: The target gains DR 10/adamantine until the shield absorbs 50+5/lvl damage.\par
Augment:\par
Range: 1SP touch, 2SP short.\par
Targets: 2SP +1 target, 4SP +2 targets.\par
Duration: 1SP for long, 3SP for extreme\par
Effect: 5SP: DR 15/adamantine, 8SP: DR 20/adamantine. The spell can absorb +15 hp/SP (up to +75 hp).\par
\par
\ul\b\fs24 5th lvl\ulnone\b0 :\fs20\par
\par
\b Disintigrate\b0  (Destruction, earth, C):\par
Prerequisites: 2 more destruction spells\par
Range: short\par
Effect: Ranged touch deals 5d6+1/lvl damage (fort 1/2) or disintigrates 5000 lbs +250/lvl of material (area up to 10x10). \par
Augment:\par
Range: 2SP for medium, 3 SP for long, 5 SP for extreme\par
Effect: +8 damage and 2500lbs +125/lvl /SP (up to +48 damage)\par
Area: 6SP for cone if short range, 12 SP if medium range. \par
\par
\b Finger of Death\b0  (Death):\par
Prerequisites: 1 more death spell Focus: 1 wand made of an undead creature or a creature killed by negative energy.\par
Range: short Target: A creature with up to 10hp+1/lvl remaining\par
Effect: The target must pass a fortitude save or die. If the target succeeds on the save or has more than 10hp+1/lvl remaining, the target takes 5+1/2 lvls negative energy damage instead.\par
Augment:\par
Range: 1SP for medium, 3SP for long\par
Effect: 2SP: +15 hp to affect target and +5 damage, 4SP: +25 hp (i.e 35+1/lvl) to affect and +10 damage, 6SP: +40 hp to affect and +15 damage, 8SP: +60 hp and +20 damage.\par
\par
\b Frostheart \b0 (Cold, C): \par
Prerequisites: Frostball\par
Range: medium Area: 10' radius\par
Effect: Ranged touch, 3d6+1 lvl cold damage (Fort 1/2).\par
Augment:\par
Effect: 1SP: Targets slowed until the end of the caster's next turn. (Fort negates)\par
Duration (Effect): +1 round of slow/SP (up to 4) \par
Range: 1SP for long, 3SP for extreme\par
Damage: +5/SP (up to +30)\par
Area: 2SP: 15' radius, 4SP: 20' radius, 6SP: 30' radius \par
\par
\b Teleport \b0 (Traveling, uncommon):\par
Prerequisites: 1 more traveling spell\par
Range: touch CT: 1 minute Cost: 10XP/traveler.\par
Effect: The caster and up to 3 more creatures linked by hands are teleported instantly up to 100 miles +10/lvl away. Where they end up depends on the following table:\par
\par
\trowd\trgaph108\trleft-108\trbrdrl\brdrs\brdrw10 \trpaddl108\trpaddr108\trpaddfl3\trpaddfr3
\clbrdrb\brdrw10\brdrs \cellx2354\clbrdrb\brdrw10\brdrs \cellx3465\clbrdrb\brdrw10\brdrs \cellx4598\clbrdrb\brdrw10\brdrs \cellx5920\clbrdrb\brdrw10\brdrs \cellx6781\pard\intbl\nowidctlpar\b\f1 Familiarity\fs18\cell\pard\intbl\nowidctlpar\qc\fs20 On Target\fs18\cell\fs20 Off Target\fs18\cell\fs20 Similar Area\fs18\cell\fs20 Mishap\fs18\cell\row\trowd\trgaph108\trleft-108\trbrdrl\brdrs\brdrw10 \trpaddl108\trpaddr108\trpaddfl3\trpaddfr3
\clbrdrt\brdrw10\brdrs\clbrdrr\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx2354\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx3465\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx4598\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx5920\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx6781\pard\intbl\nowidctlpar\b0\fs20 Very familiar\fs18\cell\pard\intbl\nowidctlpar\qc\fs20 01\endash 94\fs18\cell\fs20 95-97\fs18\cell\fs20 98-99\fs18\cell\fs20 100\fs18\cell\row\trowd\trgaph108\trleft-108\trbrdrl\brdrs\brdrw10 \trpaddl108\trpaddr108\trpaddfl3\trpaddfr3
\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx2354\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx3465\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx4598\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx5920\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx6781\pard\intbl\nowidctlpar\fs20 Studied carefully\fs18\cell\pard\intbl\nowidctlpar\qc\fs20 01\endash 88\fs18\cell\fs20 89\endash 94\fs18\cell\fs20 95\endash 99\fs18\cell\fs20 99-100\fs18\cell\row\trowd\trgaph108\trleft-108\trbrdrl\brdrs\brdrw10 \trpaddl108\trpaddr108\trpaddfl3\trpaddfr3
\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx2354\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx3465\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx4598\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx5920\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx6781\pard\intbl\nowidctlpar\fs20 Seen casually\fs18\cell\pard\intbl\nowidctlpar\qc\fs20 01\endash 75\fs18\cell\fs20 76\endash 88\fs18\cell\fs20 89\endash 94\fs18\cell\fs20 95\endash 100\fs18\cell\row\trowd\trgaph108\trleft-108\trbrdrl\brdrs\brdrw10 \trpaddl108\trpaddr108\trpaddfl3\trpaddfr3
\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx2354\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx3465\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx4598\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx5920\clbrdrt\brdrw10\brdrs\clbrdrb\brdrw10\brdrs \cellx6781\pard\intbl\nowidctlpar\fs20 Viewed once\fs18\cell\pard\intbl\nowidctlpar\qc\fs20 01\endash 50\fs18\cell\fs20 51\endash 75\fs18\cell\fs20 76\endash 89\fs18\cell\fs20 90\endash 100\fs18\cell\row\trowd\trgaph108\trleft-108\trbrdrl\brdrs\brdrw10 \trpaddl108\trpaddr108\trpaddfl3\trpaddfr3
\clbrdrt\brdrw10\brdrs\clbrdrr\brdrw10\brdrs \cellx2354\clbrdrt\brdrw10\brdrs \cellx3465\clbrdrt\brdrw10\brdrs \cellx4598\clbrdrt\brdrw10\brdrs \cellx5920\clbrdrt\brdrw10\brdrs \cellx6781\pard\intbl\nowidctlpar\fs20 False destination (1d20+80)\fs18\cell\pard\intbl\nowidctlpar\qc\fs20\emdash\fs18\cell\fs20\emdash\fs18\cell\fs20 81\endash 90\fs18\cell\fs20 91\endash 100\fs18\cell\row\pard\f0\fs20\par
Studied carefully = studied for an hour for a large room. Seen casually could be a place studied by scrying for an hour.\par
If a mishap occurs, the travelers take 1d10 damage and roll on the false destination table (1d20+80).\par
Augment:\par
Targets: 1SP: +2 targets, 2SP: +4 targets, 3SP: +7 targets, 4SP: +10 targets.\par
Effect: 1SP: +50 miles, 2SP: +100 miles, 3SP: +500 miles, 4SP: unlimited. Familiarity improves by 1 step/SP. I.e. viewed once with 2 SP becomes studied carefully.\par
\par
\lang1032\f2\par
}
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